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MOS is a real time strategy (RTS) plus first person shooter (FPS) PC game. The game is based in artificial intelligence and robotics. MOS is being built by a small independent team of cross disciplined developers. It is a huge amount of work for the team. Luckily, all members are avid game players with propulsion to produce something different and fun to play!

Post news Report RSS Minion concepts being implemented!

MOS is implementing several new minion concepts. We have developed the 3D models for a set of new minions, and are entering the rigging and animation phase.

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Friday, January 17th, 2014

MOS has an update! We are moving some minions from concept to 3D art. Rigging and animation to follow soon…

3D drawing complete:

MOS will produce sets of minions that are intended to match in style and armament. These sets can be collected from salvage or by trading with other players to complete your set. There will be a myriad of walkers, tracked craft, aircraft and hover craft. Each type of minion will carry unique abilities for terrain negotiation, weapons load out, armor, speed and agility.

3D drawing complete:

With several sets of minions available, all with different base specifications and inherent abilities, augmentation through using temporary and permanent enhancements make for building nearly an endless variety of minions. This means the capabilities and personalities of saved armies will vary greatly.

3D drawing complete:

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