Every engine have it's own way of doing things. Here the author explain a bit more on how to tweak the values on lights and particle effect used to assemble the map scene. Also give a brief a introduction to prefab which means pre assembled constructions of objects, or/and particles effects. There aren't much technical issues is more theory.
Particle Effect in Torque 3D
Explanations on how does the particles are assemble in the Graphic engine.
Posted by jdc01 on - Basic Level Design/Theory