Tag "Level Design"  (0 - 30 of 330)
Neon Challenge - Deep Street

Neon Challenge - Deep Street

News

DEEP STREET Deep street is the evil street of GroundCity. you can find everything you are looking for but be careful not to enter the wrong place because...

Co-op level design in Scrap Galaxy

Co-op level design in Scrap Galaxy

News

This is an article about how I designed the co-op levels in Scrap Galaxy. Scrap Galaxy is a local build-and-destroy deathmatch game for up to 4 players...

A:CTS Troop String Reference Guide

A:CTS Troop String Reference Guide

Tutorial

The Airships: Conquer The Skies Troop String Reference Guide.

[Profit Share] - Unity Level Designer

[Profit Share] - Unity Level Designer

Job

Foot in the Door Interactive, a subsidiary of Affinity Pixel Entertainment, LLC, is a brand new type of game development and publishing company that allows...

Level Design intern

Level Design intern

Job

Following the successful release of our latest project, @[Golem Creation Kit](games:golem-creation-kit:63163), Illuminated Games is gearing up for a brand...

[Rev. Share] Level Designer (Cryengine V)

[Rev. Share] Level Designer (Cryengine V)

Job

Prosopon is a small independent dev team formed by talented individuals worldwide. We are seeking talented, creative individuals for the development of...

Corral Countdown 26:  Mine Design Time

Corral Countdown 26: Mine Design Time

News

How did this sketch of a 19th century mine inspire a level in Boot Hill Bounties?

Armored Squad - Fresh look on level design

Armored Squad - Fresh look on level design

News

We decided to abandon support for top-down view as it would allow us to make more interesting levels. Check out the article for some cool video!

The art of Crack - The Levels

The art of Crack - The Levels

Tutorial

I guess I'm gonna tell you about some level Ideas for this.

square_2dplatformer

square_2dplatformer

Game

platformer with focus on puzzle and small scale combat. this is the first version of the game. i will add more levels and game mechanics. strategic combat...

@brk_zp

@brk_zp

Company

A developer of platformer games including square_2dplatformer.

Environmental Concept Artists!

Environmental Concept Artists!

Job

Hello Everyone, My name is Leigh and I'm the Project Coordinator/Creative Director for our game project. Sadly, We can not share much info on our game...

Thoughts on what you see

Thoughts on what you see

News

Thoughts I had slightly before working on light and graphics for Dreams of Ylina.

 Level Designer Needed for Prototype (Royalty, Small Donations)

Level Designer Needed for Prototype (Royalty, Small Donations)

Job

Hello, Looking for a Level Designer to join our small team. currently in development of a sci-fi, multiplayer, first person shooter. it is heavily story...

Level Development

Level Development

News

Outline of base level design for the game and what is expected to be seen in the next weeks of development.

Concept Artists Wanted!

Concept Artists Wanted!

Job

Hello Everyone, My name is Leigh and I'm the Project Coordinator/Creative Director for our game project. Sadly, We can not share much info on our game...

UE4 Level Designer

UE4 Level Designer

Job

Rhetoric Games is an indie studio currently focused on a puzzle adventure debut. Some of our primary goals with this project include: shaping a resume...

Remaking of Crack (1994) - Long Game

Remaking of Crack (1994) - Long Game

News

This must like a epic animated movie, for example: Disney!

Level Designer

Level Designer

Job

We require a passionate Level Designer and join our start-up studio on our first project. We are doing this as hobby/work of passion. Our main goal is...

The Level Design in Super Hyperactive Ninja

The Level Design in Super Hyperactive Ninja

News

Which design principles do we follow when designing the levels of Super Hyperactive Ninja? Isolation, letting the player learn by themselves... Read it...

Serious Sam's Bogus Detour #SeriousMod Tutorial

Serious Sam's Bogus Detour #SeriousMod Tutorial

Feature

Find out how to use Serious Sam's Bogus Detour's mod tools for the #SeriousMod Competition.

Level/Puzzle Designer

Level/Puzzle Designer

Job

Rhetoric Games is an indie studio currently focused on a puzzle adventure debut. Some of our primary goals with this project include: shaping a resume...

New Character Images and AI Implementation

New Character Images and AI Implementation

News

Werwolf is really starting to shape up! Our AI makes GOAL oriented planning, just like in F.E.A.R. Check out the enemies you'll be facing!

Creating Racing Game Maps

Creating Racing Game Maps

Tutorial

In this overview, we will go over the creation of off-road racing game maps for our game Arizona Derby. We have finalized 3 maps and more are currently...

Concept Art for Game Levels

Concept Art for Game Levels

News

Recently we developed some concept art. We will be updating this thread as we release more of this concept art pieces which are to become levels in our...

Level Designer

Level Designer

Job

Hi I am developing a small game called Second Binary. It is a science fiction shooter that explores the ideas of the perils of self aware AI and simulation...

How I create the regions of my Myst-like game Boïnihi

How I create the regions of my Myst-like game Boïnihi

Tutorial

In this short tutorial with a basic difficulty, I wanted to show the tools and method that I used to create the region of Ailhon Woods in my upcoming...

Game designer for VR Escape Room Game

Game designer for VR Escape Room Game

Job

Hello! Sindria Games is looking for a game designer who would like to help us to create the mechanics of our first game! We are a small dev team with...

Second Dev Diary - How Dead Cells' levels are done? Let's talk procedural generation - Vlog 2

Second Dev Diary - How Dead Cells' levels are done? Let's talk procedural generation - Vlog 2

News

Our beloved Lead Designer Sebastien Bénard wrote a piece on the procedural generation in Dead Cells. We turned it into a lighter video version, in HD...

Building the Level Design of a procedurally generated Metroidvania: a hybrid approach

Building the Level Design of a procedurally generated Metroidvania: a hybrid approach

News

Using procedural generation and maintaining robust Level Design might seem like an oxymoron at first glance. In fact, the key for us was in having the...

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