Build and drive robots to solve puzzles as you transform between human and machine. Set in a cyberpunk world, MechoEcho is a block construction game and an accurate physics simulator. In 30 challenging levels plus Sandbox, you create original machines, explore, and run for your life!

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It's been a while...I've been so focused on finishing the game that I lost track of time and forgot to post. Sorry about that. You'll notice the graphics have improved which is good because I'm launching this Wednesday (May 18th!). Anyway, today I want to talk about story and narration.

Within MechoEcho, I had only a few words per level to get across the history of a civilization, to make you understand the complexities of the characters and make you root for them or despise them, and to...(oops, that’s all the space I get!) :P

MechoEcho - Screenshot

By planting datasets (little collectible books) throughout the levels, I was able to insert more of a storyline. Of course, some of them might get missed by players so the story must work with some elements missing. That’s not easy.

MechoEcho - Screenshot

The main gameplay is front and center. The story is inserted at specific intervals, at the end of a level or in a dataset. That means players might forget some parts from one level to another. That’s why the storyline has to be memorable.

MechoEcho - Screenshot

Some players will be interested in a story. Some won’t. You have to provide sufficient backstory and history and character to allow your story to have depth, while keeping the segments lean enough that players that just want to make robots won’t get annoyed by the intrusion of the narrative. It’s a fine balance. I did it by having text that appears and disappears at the end of a level, that players could run past if they wanted, along with datasets that they could choose to read or not.

MechoEcho - Screenshot

I originally planned to have audio narration as well, but that proved too distracting. It’s also really hard to get the right voices and time consuming to edit and script them. When voices work (Portal, Thomas Was Alone, for example) they really enhance the game. When they don’t, not to mention any names(!), they can mess up everything. So I stuck with screen text and datasets. It’s classic, and fits MechoEcho.

MechoEcho - Screenshot

So what is the storyline for MechoEcho? Well I can’t give it all away, but it’s a tale of lost hope, escape, and possibly redemption. In the end, the fate of humanity is up to you.

What more would anyone want?

Check out MechoEcho at Store.steampowered.com

MechoEcho Devlog #2 - Gameplay Mechanics Video

MechoEcho Devlog #2 - Gameplay Mechanics Video

News 1 comment

All about MechoEcho's gameplay - how to create and drive machines!

MechoEcho Devlog #1 – Character Rendering & Animation

MechoEcho Devlog #1 – Character Rendering & Animation

News

This is the first of a series of articles about the development of MechoEcho. These articles are an opportunity for me to provide insights on the game...

MechoEcho on Greenlight!

MechoEcho on Greenlight!

News 4 comments

MechoEcho was just launched on Steam Greenlight – here’s the story of its development so far.

Comments
pachenco
pachenco

Wow really awesome, that particles simulation freakme out. And the game is really good!

Luck with this game! :D

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starkeron
starkeron

amazing!!!

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ResilientGames Creator
ResilientGames

Thank you. :)

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MechoEcho
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Windows
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ResilientGames
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Style
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Puzzle
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Sci-Fi
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Single Player
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Indie
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Latest tweets from @mechoecho

If you haven't picked up MechoEcho yet, now is the time: It's 25% off during the Steam summer sale! #indiegame Store.steampowered.com

Jun 24 2016

Go @DeluksGaming! Is it good or bad that few people take note that, yes, our main character is female. #GIRLGAMER T.co

May 24 2016

Check out @TinyPirate make cool machines with @MechoEcho! T.co

May 24 2016

TinyPirate plays my #indiegame #MechoEcho Youtube.com

May 22 2016

Check out this awesome Let's Play: #besiege meets #TRON by Generikb! Youtube.com #gaming #mechoecho

May 22 2016

RT @GOGcom: Creativity: systematic, efficient, precise. In @MechoEcho evolution is by your design. Ow.ly T.co

May 20 2016

Amazing! This is exactly why I made this game... so I can watch videos like this! :D T.co

May 20 2016

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