Maria Akane combines a Maze of Galious style gameplay with several other action gameplays. Everything spins around a sureal maze...
There are many things implemented since last develog, as I haven’t been able to find a moment to update the devlog. I’ve been very busy preparing...
dev log #10: first play test version
In this post, you'll find a summary of the many things implemented since last dev log.
dev log #9: breakable objects (and many other small things)
As I announced previous week, I've been working on the Animation controller of the main character.
dev log #8: player is now "controllable"
This week, I’ll continue the preparations to start working on the animation controller.
dev log #7: preparing the anim controller
This week if've been dealing with ladders and one-way platforms. The support for ladders was already existent, but there were some things still to complete...
dev log #6: week 52-2014/01-2015
After some weeks studying the posibility of developing the new game in Unity, I decided to come back to my own engine for the development of Maria Akane...
dev log #5: back to fuetengine / resolutions / room management
This week I've started investigating on the controls for the game. As I'm on the preproduction stage and this could be a project developed in Unity I...
dev log #4: game controls study
One of the things I'm studying the development of my next game using Unity, is because I expect I can use some cool features not implemented in my engine...
dev log #3: level creation workflow study
This week I started studying the workflow for my new project Maria Akane, if I had to develop de game using Unity. In my previous projects I've been using...
dev log #2: from actor editor to blender
Maria Akane is a combination of action gameplays where everything spins around a sureal maze. There, Maria Akane will have to investigate room by room...
dev log #1: new project “maria akane”
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