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Lunar Pilot will be an arcade game for Android, Windows Phone 8 and Windows, Mac and Linux (adding more details on these platforms). It will bring the fun of the old arcade classic game, Lunar Lander, in a new and modern look and also the abilty to drive with the moon rover. There will be missions in the game where you have to complete different objectives (like transporting cargo, rescue astronauts, etc.). It is not a simulation game (more arcade) but it won’t be easy to master, you will lost fuel while using the main engine and thrusters and you can damaging the lander up to the point it explodes.

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Today is update time with many improvements of the preAlpha-Version I am currently working on. I have decided to create an update like this every weekend to show the current development status. Thanks for all supporters who are interested in the game!

First there is a preAlpha video from of the first mission of the game:


Furthermore the gallery is updated with new screenshots of the demo:

preAlpha Demo Mission 1

In addition there is a PC and Mac-Version of the preAlpha demo with the first mission in the download section: To the demo files

If you want to visit the recently launched official "Lunar Pilot"-Website you have to go here: Lunarpilot.locovr.com

But there is one last thing, help "Lunar Pilot" to get greenlit on Steam! :)


Launch of website and Steam Greenlight!

Launch of website and Steam Greenlight!

News

Help me to get this game to steam when it's finished!

New work in progress images added

New work in progress images added

News

Just added some work in progress images of the current development status.

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Lunar Pilot preAlpha Demo (Mac)

Lunar Pilot preAlpha Demo (Mac)

Demo

This is a preAlpha demo build of Lunar Pilot for Windows. This demo contains the first created mission with a highscore at the end.

Lunar Pilot preAlpha Demo (Win)

Lunar Pilot preAlpha Demo (Win)

Demo

This is a preAlpha demo build of Lunar Pilot for Windows. This demo contains the first created mission with a highscore at the end.

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