Current Alpha build. For Controls and release notes click on more information:
CONTROLS:
A - Turn Left
D - Turn right
W - Boost
Up - Shoot
Space - Respawn after death
Num 0 - Pause
Esc - Quit
xbox360 Controller:
Left on analog stick left = Turn left
Right on analog stick left = Turn right
Right Shoulder Trigger = Boost
Start = Respawn
Back = Quit
CONTROLS:
A - Turn Left
D - Turn right
W - Boost
Up - Shoot
Space - Respawn after death
Num 0 - Pause
Esc - Quit
xbox360 Controller:
Left on analog stick left = Turn left
Right on analog stick left = Turn right
Right Shoulder Trigger = Boost
Start = Respawn
Back = Quit
RELEASE NOTES:
-- Release Notes 0.0.23
• Custom font loading with xbox-controller icons as glyphs for all font sizes
• New code for blinking entities (items & enemies close to exploding)
• New enemy with logic, stand-in sprite, effects and sounds
• Added simple pause menu
• Added sounds & graphics for menu-buttons
• Added logic for menu-buttons (mouse, keyboard & gamepad)
• Increased cooldown time to the multiplicator to make gameplay a bit more forgiving
-- Release Notes 0.0.22
• streamlined lens-flare code and removed legacy objects & code
• introduced RPG mechanics (level-ups, XP saving, etc)
• laid groundwork for in-game adjustment of music & sound effects volume
• reorganized textures to save draw-calls
• laid groundwork for custom key bindings in the future
-- Release Notes 0.0.21 (Steam Release #3)
• Lens flares can obey to background parallax layers, although without occlusion support
-- Release Notes 0.0.20
• reset to 0.0.18 due to bugs
• Completely rewrote background generation and parallax handling
• Introduced vignettes & other overlay effects
• New logo screen visuals and sound
• New title screen background
• Introduced 1920 × 1080 mode by default
-- Release Notes 0.0.19
• (discontinued)
-- Release Notes 0.0.18
• New sprites based on 3D models instead of pixeled by hand
• Introduced customizable lens flare class
• Bigger sprites, tell me how you like it.
• Player spawn particles when taking hits
• Visual & auditive feedback when low on health (smoke & beeper)
• Tweaked volume for sound effects
• Reworked particle system for enemy explosions