Luftwiderstand, German for air resistance and pronounced something like [looft-wee-dar-shtand], is a minimalist arcade shooter in development. You control a jet plane and fight against hordes or bullet-spewing baddies and gravity for fame, glory and your personal bragging rights. Pick up items to restore health and increase the score multiplier for an epic highscore. Development on this game has been canceled, see the latest news (one it's gotten approved) for an explanation if you really car. Thank you all!
So I've been thinking quite a while about it and I came to the conclusion to retire working on "Luftwiderstand". Here's why:
luftwiderstand development canceled
Another couple of days have passed and progress has been made. Here’s a little update about the intended RPG mechanics, menu-design philosophies and...
end of may update
Deep down, we all love good graphics despite assuring ourselves that, no, it’s the gameplay that comes first. Still: A coherent art direction makes...
luftwiderstand developer diary #3
An update summarizing the current state of development and what to expect next: New visuals, basic RPG mechanics and smart enemy spawning.
end of april update
Thanks to everybody who played the previous alpha versions and provided some feedback! Here's a short overview of the feedback I received and my thought...
your feedback and my next steps
Today it’s been seven days since I had started my little Luftrausers-inspired project “Luftwiderstand” and a lot has happened since getting it here...
weekend update
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