Description

Lone Light is an atmospheric puzzle game about a source of light, alone in the universe trying to find its identity. Players have the control of the source of light, however, the source is not distinguishable from its surrounding. To figure out the position of the source and where it is going, players have to use the shadows created by the obstacles in the level to reach the destination, black holes, to enter the next level. Paying attention to the shadows is the most important aspect of the gameplay.

History

The prototype version of Lone Light was made in 2013 by Hessamoddin Sharifpour, a 16 years old high school student in Iran. It won multiple awards at Iranian indie game festival and got nominated for the best indie game of the year. In 2014, Hessam moved to Canada and in early 2016 started working on Lone Light with the engine Construct 2.

Features

  • Around 100 levels
  • Secret levels, players can find them inside of other levels
  • New mechanisms get introduced in the game when players progress through the game, for Example: Players have to use shadow to find invisible objects, players gain the ability to move some specific objects and etc.
  • Original soundtracks
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Lone Light is an atmospheric puzzle game about a source of light, alone in the universe trying to find its identity. Players have the control of the source of light, however, the source is not distinguishable from its surrounding. To figure out the position of the source and where it is going, players have to use the shadows created by the obstacles in the level to reach the destination, black holes, to enter the next level. Paying attention to the shadows is the most important aspect of the gameplay.

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Lone Light
Platforms
Windows, Mac, Linux, XONE
Creator
HessamoddinS
Engine
Construct 2
Contact
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Release date
Game watch
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Style
Genre
Puzzle
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @hessamoddins

Made some 3D Wallpapers for Lone Light. #screenshotsaturday #gamedev #indiegame #Wallpapers #voxel #3dmodelingT.co

Jul 15 2017

Implemented Procedurally Generated Trees to Lone Light. Based on @chevi_ 's algorithm. #screenshotsaturday #gamedevT.co

Jul 11 2017

"Some people seemed to get all sunshine, and some all shadow…" #screenshotsaturday #gamedev #indiegame #lonelight T.co

Jul 8 2017

Cool to see a lot of game devs and journalists are going to Tehran for @TehranGameCon, hope it brings more attention to Iran's game industry

Jul 1 2017

"It started out a particle and ended up a wave" #screenshotsaturday #gamedev #indiegame #lonelight T.co

May 30 2017

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Lone Light
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