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Live For Speed S2 is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving. In S2 you can race alone or against the AI, but the real fun is to be found online, in multiplayer mode. Racing against real people is simply the best thing and LFS makes it easy for you to do so. There are also several online racing leagues you can take part in, if you are looking for something with a more competitive edge.

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The history of Live For Speed, and all Live For Speed releases.

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History of LFS

  • Sometime in 1999: Working on Lionhead's Black & White, Scawen starts to write a small stunt simulator with mouse steering in his free time
  • Spring 2001: After the release of Black & White, Scawen and Eric leave Lionhead to work fulltime on LFS

  • 18.08.2002: A user of the West Racing forum finds the demo test 0.04k on the internet and spreads the word about LFS: West-racing.com

  • 19.09.2002: The official LFS forum starts at Race Sim Central: Forum.rscnet.org

  • 17.07.2003: Release of Live for Speed S1, the first full LFS release

  • 29.07.2003: The LFSWorld website goes online Lfsworld.net

  • 25.06.2005: Release of the Live for Speed S2 Alpha

  • 10.08.2005: The new official LFS forum goes online: Lfsforum.net

  • 28.05.2007: LFS Merchandise website: Lfsshop.net

Major LFS releases

  • 18.08.2002: 0.04k - The first public LFS version ever

  • 06.09.2002: 0.1B - Demo test with added reversed track configs

  • 22.03.2003: 0.2A - Demo test, similar to S1 but without the new cars & tracks

  • 17.07.2003: 0.3A - S1

  • 05.04.2005: 0.5K - S2 Demo Alpha, features work-in-progress S2 physics but with only demo content

  • 25.06.2005: 0.5P - S2 Alpha, physics improved since 0.5K but still in development, full S2 content available

Complete list of LFS releases


Note that this list exludes the numerous test patches that have been released

Demo test era

  • 18.08.2002: 0.04k - The first ever public version of Live for Speed

  • 31.08.2002: 0.04Q - ???

  • 06.09.2002: 0.1B - Major update, lots of bug fixes and surprises

  • 11.09.2002: 0.1C - ???

  • 15.09.2002: 0.1E - Greatly improved controller support

  • 11.10.2002: 0.1F - Replays controls, more options and improvements

  • 27.10.2002: 0.1H2 - Added multiplayer replays, other small improvements and bug fixes

  • 09.11.2002: 0.1J - Small improvements and bug fixes

  • 13.12.2002: 0.1N - Small improvements and bug fixes

  • 30.01.2003: 0.1P - Small improvements and bug fixes

  • 05.02.2003: 0.1Q - Small improvements and bug fixes

  • 19.02.2003: 0.1T - Small improvements and bug fixes

  • 04.03.2003: 0.1W - Mostly bug fixes

  • 22.03.2003: 0.2A - Demo test, similar to S1 but without the new cars & tracks

  • 02.04.2003: 0.2B - Uses UDP packets for car position updates, various minor fixes

  • 02.04.2003: 0.2C - 0.2B had a bug and was replaced by 0.2C the same day

  • 07.05.2003: 0.2D - Adds skins_x directory for other drivers' skins

  • 01.06.2003: 0.2E - New SPR replay format (was GST format), added bump stops, gear ratios individually adjustable

  • 25.06.2003: 0.2F - Master server IP change update

S1 era

  • 17.07.2003: 0.3A - First release with paid for content

  • 25.09.2003: 0.3B - Adds translations, fixes many bugs

  • 30.10.2003: 0.3C - Allows up to 16 players to race online at once (previously 12), adds remote administration

  • 31.10.2003: 0.3D - Small bug fixes

  • 15.12.2003: 0.3E - Adds a new car (MRT5)

  • 02.03.2004: 0.3F - Adds HVS support, in-game LFS World integration and makes changes to keyboard steering system (less assists)

  • 08.04.2004: 0.3G - Reduces multiplayer warping, faster server browser, adds option to block chat messages

  • 08.10.2004: 0.3H - Adds skid marks and improved online stability

S2 pre-alpha era

  • 14.08.2004: 0.5A - Pre-alpha tested at the Games Convention in Leipzig, included MRT6 and LX8 GTR

S2 alpha era

  • 15.01.2005: 0.5D - S2 CMX viewer released so work on S2 skins could begin

  • 11.02.2005: 0.5F - Early alpha build leaked across the net at some point in March, S2 content included but only S1 content could be unlocked

  • 05.04.2005: 0.5K - Demo content only with numerous WIP improvements from v0.3

  • 30.04.2005: 0.5L - Updated demo with the addition of clutch pack differentials and improved tyre heating

  • 17.06.2005: 0.5N - Updated CMX viewer released only

  • 25.06.2005: 0.5P - First official release with full S2 content, up to 20 cars per server

  • 27.11.2005: 0.5Q - Improved international support

  • 18.04.2006: 0.5S - Updated CMX viewer released only

  • 21.04.2006: 0.5T - Improved tyre & aero physics, a new car (BMW Sauber F1.06), two new configurations for Aston and much more

  • 29.04.2006: 0.5U - Adds Outguage system, server welcome messages, also fixes many small bugs

  • 22.12.2006: 0.5V - New engine sound system, improved multiplayer, auto-patcher system and many small GUI and usability improvements

  • 31.03.2007: 0.5W - Improved car sounds, various graphical updates, many small other improvements

  • 08.06.2007: 0.5X - Improved multiplayer (up to 32 cars per server), pre-load added to clutch pack diffs, handicaps system, high-res skin downloading

  • 08.07.2007: 0.5X10 - Adds force cockpit view option, lots of smaller usability improvements

  • 21.12.2007: 0.5Y - Improved physics, updated tracks (South City and Blackwood), a new car (Formula BMW FB02), engine stall, clutch wear, AI improvement

Missing versions in the list were only released to the beta team for testing

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racerautov8
racerautov8 - - 11 comments

En.lfsmanual.net
Up to date list of LFS versions

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