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"We travel through Life without really knowing what to expect and its those unexpected steps that we trip on the most"

Key Features:

  • Customisable playable character with unique masks each based on emotions and life events, all with own unique buffs and de-buffs.
  • Transmedia social interaction element with NPC’s via twitter-based keyword dialogues, fully automated.
  • An expanding universe with surprises and future additional content planned including: more stories, more play mechanics and potentially app support.
  • Plans to run on the latest Unreal Engine 4 IF IndieGOGO successful

An expanding universe with surprises and future additional content planned including: more stories, more play mechanics and potentially app support.

Why are you on the island? Why do the natives seem so fidgety and just what is the story? These are just SOME of the questions you will have to face as explore and delve deeper. Packed full of secrets, diverse landscapes from jungles to sandy coastal reaches you will have to go between areas to unlock most of the secrets and engage in on-line real life social chat will NPC’s using social networks such as twitter. The story and world will only expand as a planned 12 month additional support plan is in action to add extra content, story and puzzles post release.

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So for the last few Saturday's we have been trying to reveal more details every weekend and today we revealed two new character models and some more news regarding our companion app which will house tips, tricks and special features that will work alongside the main game.

First reveal for this Saturday was the Harbringer, a four legged beast that despite resembling wood is in fact more insect like than first impressions may suggest. What mask will it supply and how will this mask increase your chances of survival... wait to find out more.

Second up was a bonus reveal of an old friend concept character which we are currently unsure of all we know is IF he makes it into final game he will supply mask of Hope which increases drop rate and luck. Remember though some areas can only be accessed by certain masks and only one worn at a time.

The mobile application will feature regular updates including stories, history and augmented features that will add a new dimension to the game and be released at roughly same time as final game however we will need support. We are not in this to make money but we do need to cover the developmental costs as such we will be launching an IndieGoGo campaign shortly and as always looking for support and feedback. Final game is slated for a 2015 release for PC/MAC with plans to release episode 0: prequel for free as a nice taster.

Follow us on twitter for regular updates: @3llipsegames

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