Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

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Missed last week, but it's okay because level 20/20 is DONE!

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It's the end of February and this game is supposed to be content-complete. In a sense, it actually is. All the levels are done. Twenty in all. I thought this month would never end!


Just so you know, there are sixty of those lights and I had to hook up each one individually. It fell just barely beneath the "worth it to automate" threshold.

Don't look too closely at this next one, it's a bit spoilery.


All that remains is to fill out a few story elements and wrap this thing up with some semblance of a satisfying ending.

I actually made some very interesting improvements to the parkour code in the past few weeks, but I'll save it for the upcoming character controller article.

For now, that's all I got! Thanks for reading.

Mirrored on my blog

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Lemma
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Windows, VR
Creator
etodd
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Custom
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