Oct 31, 2013 - version 1.4 Legend of Grimrock - Master Quest is a complete re-working of the entire original game with tons of new puzzles, updated dungeon...
Legend of Grimrock is a fantasy game loaded with underground adventuring, tricky puzzles, combat and role-playing elements. In other words, it’s a dungeon crawl game.
It’s a genre that a lot of people consider old fashioned since nowadays there are huge open world RPGs filled to the brim with stuff like customizable horses, several-hundred-page scripts for subplots alone and, uh, talking dragons or spaceships I think. But we feel that some of the simple charms of dungeon crawl games have been forgotten and for no good reason too. To many, it might feel silly to make a 3D game in this day and age that constrains itself to grid based movement and environments but it actually works rather nicely when you think of combat as a game of tactics and timing. It works very well when designing puzzles too, which is an element we feel is very lacking, and in some cases completely absent, in modern RPGs. And, possibly most importantly, it also makes it possible for a small team of four developers to make a rather sizeable game!
Obviously it won’t have the same mainstream appeal as many big budget RPGs, but when you don’t have too much money you can afford to make niche games. And I’m not even joking! It’s pretty darn expensive to compete with the industry giants in their own game (ha!), so why not play the game by your own rules? That being said, we do hope that we can attract some players new to the genre too. After all it is a nice genre. It’s just that its fans have not been treated very well in the past, uhh, ten years or so… But we are doing our best to ease their plight!
So. Legend of Grimrock is a dungeon crawl game. It will be influenced by oldschool games of the genre but it won’t be a game that would have been possible to make fifteen years ago. It will look great, have loads of atmosphere, sound good and play well. We won’t be making many promises during the development since things will often change down the line, but those aforementioned parameters I can pretty much guarantee. And lastly, we’re hoping on bringing this game for iOS, PC and Mac and possibly some other platforms as well.
Almost completely redesigned UI, first ever gameplay video, over 60000 youtube views in less than 48 hours, lots of high profile gaming sites noticing us, web servers crashing (thanks to Notch )… Wow. What a week!The amount of traffic and contact requests we are getting is simply mindblowing. We are trying to read every email we get and every comment on the blog but it’s impossible to respond to everybody, otherwise we would not have any time to work on the game at all. All this is really humbling. We were already 100% committed to making the best dungeon crawling game ever, and now we are even more jazzed up. Thank you everybody for spreading the word and please keep doing it!
Here’s a small status update of what has happened after the video release and what we are going to do next:
Have a nice weekend everybody!
EDIT: over 100k views in youtube, thats crazy!
Latest tweets from @almosthumanltd
May 16 2015, 8:51am
May 15 2015, 2:50am
May 13 2015, 3:25am
@metaregress Oh, thanks for spotting the typo. We'll fix it right away. :)
May 13 2015, 12:52am
@socketquest Alright, the bug has now been fixed & will be in the next update! The fix applies to old savegames as well. Thanks again! :)
May 12 2015, 1:07am
@socketquest Thanks for the report! We'll look into it.
May 11 2015, 8:56am
@Apochus It would take some work to modify GUI and some of the smaller in-game elements (secret buttons, items) but we'll look into it.
May 9 2015, 2:45am
@Real_Risingsun You can't at the moment but that's a really neat idea! We'll have to think about it.
May 9 2015, 2:43am