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Legend of Grimrock is a fantasy game loaded with underground adventuring, tricky puzzles, combat and role-playing elements. In other words, it’s a dungeon crawl game.

It’s a genre that a lot of people consider old fashioned since nowadays there are huge open world RPGs filled to the brim with stuff like customizable horses, several-hundred-page scripts for subplots alone and, uh, talking dragons or spaceships I think. But we feel that some of the simple charms of dungeon crawl games have been forgotten and for no good reason too. To many, it might feel silly to make a 3D game in this day and age that constrains itself to grid based movement and environments but it actually works rather nicely when you think of combat as a game of tactics and timing. It works very well when designing puzzles too, which is an element we feel is very lacking, and in some cases completely absent, in modern RPGs. And, possibly most importantly, it also makes it possible for a small team of four developers to make a rather sizeable game!

Obviously it won’t have the same mainstream appeal as many big budget RPGs, but when you don’t have too much money you can afford to make niche games. And I’m not even joking! It’s pretty darn expensive to compete with the industry giants in their own game (ha!), so why not play the game by your own rules? That being said, we do hope that we can attract some players new to the genre too. After all it is a nice genre. It’s just that its fans have not been treated very well in the past, uhh, ten years or so… But we are doing our best to ease their plight!

So. Legend of Grimrock is a dungeon crawl game. It will be influenced by oldschool games of the genre but it won’t be a game that would have been possible to make fifteen years ago. It will look great, have loads of atmosphere, sound good and play well. We won’t be making many promises during the development since things will often change down the line, but those aforementioned parameters I can pretty much guarantee. And lastly, we’re hoping on bringing this game for iOS, PC and Mac and possibly some other platforms as well.

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1 comment by Henley on Aug 30th, 2011

Almost completely redesigned UI, first ever gameplay video, over 60000 youtube views in less than 48 hours, lots of high profile gaming sites noticing us, web servers crashing (thanks to Notch :-D )… Wow. What a week!The amount of traffic and contact requests we are getting is simply mindblowing. We are trying to read every email we get and every comment on the blog but it’s impossible to respond to everybody, otherwise we would not have any time to work on the game at all. All this is really humbling. We were already 100% committed to making the best dungeon crawling game ever, and now we are even more jazzed up. Thank you everybody for spreading the word and please keep doing it! :)

Here’s a small status update of what has happened after the video release and what we are going to do next:

  • it’s harder to interrupt monster’s attack sequence by hitting them (done)
  • monsters do nasty counter attacks if you keep doing the forward, hit, backward routine too much (done)
  • improved monster death effect (done)
  • super secret new monster (done)Next:
  • improve missile logistics – we know picking up ammo from the floor after every combat gets really tiresome fast
  • prettier mouse cursor
  • and of course more levels, items, monsters, puzzles, spells and other goodies

Have a nice weekend everybody!

EDIT: over 100k views in youtube, thats crazy!

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Forbidden Halls 1.3

Forbidden Halls 1.3

Mar 31, 2014 Forbidden Halls Full Version 0 comments

Big dungeon for a new party. 9 levels, about 10 hours of gameplay.

Hypercube v1.0.6

Hypercube v1.0.6

Dec 2, 2012 Hypercube Full Version 0 comments

After a cave exploration gone wrong you find yourself alone in a strange facility with no useful gear and not even a torch to spare. Can you survive what...

Hypercube v1.0.5

Hypercube v1.0.5

Dec 1, 2012 Hypercube Full Version 0 comments

After a cave exploration gone wrong you find yourself alone in a strange facility with no useful gear and not even a torch to spare. Can you survive what...

Forbidden Halls v.1.2.

Forbidden Halls v.1.2.

Nov 30, 2012 Forbidden Halls Full Version 1 comment

Big dungeon for a new party. 9 levels, about 10 hours of gameplay.

Hotel Hades Nightmare Version

Hotel Hades Nightmare Version

Nov 21, 2012 Hotel Hades 2 Full Version 0 comments

Version 1.25 Items nerfed, Bosses upgraded, and 6 more exploits fixed (exp loops, etc..)

Forbidden Halls

Forbidden Halls

Nov 21, 2012 Forbidden Halls Full Version 4 comments

Big dungeon for a new party. 9 levels, about 10 hours of gameplay.

Post comment Comments  (0 - 10 of 17)
lanm Jun 10 2013 says:

Is it possible to get mods working in the non-Steam Mac version of the game?

+1 vote     reply to comment
kevinbeynon Jan 4 2013 says:

Are you guys planning an Android release at all? I already own a copy for windows, but would love to see it in on my Android tablet.

+1 vote     reply to comment
msyblade Nov 9 2012 says:

Uploaded a 10 level dungeon mod for you guys called Hotel Hades. Check it out. New spells, new items, shops, and a walkthru included.

+3 votes     reply to comment
Rikachu May 7 2012 says:

I do believe this game has been released, so this page should be updated =)

Small review: It's a fantastic game. It definitely delivers on "dungeon crawler" aspects such as inventory management, role playing elements, tricky puzzles, varying enemies and weapons with different statistics, and a lengthy 10 hour play through. Not to mention the large amount of secrets.

Puzzles are very well done; although some are challenging, they are very satisfying to complete.

One complaint is story; which shouldn't be much of a surprise. It's rather cliche and predictable. Obviously, the story should not impede your game play experience which I find polished and well-tuned.

The point and click system, used to operate buttons, levers, inventory management, and basic combat all add to the immersion of the game. While some may dislike the concept of dragging everything you find into your inventory and the lengthy amount of times it takes to do necessary actions (such as eating or using a potion), I find that it adds some sense of danger or even realism to the experience.


+4 votes     reply to comment
Oomphstein Apr 21 2012 says:

******* spiders... still awesome game played it for like 4 hours now :D

+3 votes     reply to comment
redowner Apr 12 2012 says:

Played it for an hour now... it is awesome! :D

+2 votes     reply to comment
d10sfan Mar 27 2012 says:

Game is pre-orderable now.

+2 votes     reply to comment
L0n3r Dec 11 2011 says:

Always forgotten to check this on moddb, love the skeleton' shot on the official page!xD

+2 votes     reply to comment
Unwanted Nov 6 2011 says:

This game looks fantastic, and one I am going to buy what ever the cost.

+1 vote     reply to comment
Solid-Head Sep 1 2011 says:

Wow Awsome! Been a fan of that genre since i was young...Its so true that this genre has been abandon by today main industries....its so sad

You probably know NetHack...kinda one of my favorite rogue game but god sake the graphic and gameplay were awful....you seem to have take care of that problem lol....Are your level have been generate via procedural algorithm? Or it is mainly a story with prerender dungeon and character?

+2 votes     reply to comment
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Legend of Grimrock
Windows, Mac, iPhone, iPad
Almost Human Ltd.
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Released 2012
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Party Based
Single Player
Legend of Grimrock
Legend of Grimrock Single Player Party Based
Legend of Grimrock 2
Legend of Grimrock 2 Single Player Party Based

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@pvponline Nope, sorry! :)

Aug 28 2015

RT @CritLuck: @AlmostHumanLtd Did you ever imagine anyone beating Grimrock 2 in less then 1 hour? I beat it in 58:10! Check it out: http://

Aug 25 2015

RT @olli_pelz: Grimrock iOS ranked number 2 on Metacritic! T.co

Aug 13 2015

@nopalisoftware we haven’t tried it out ourselves yet. Should be fine, though! :)

Aug 3 2015

@quazilisk there are cosmetic issues on 4/4s. If you encounter serious or showstopper bugs, drop us a line at @almosthumangames.com">contact@almosthumangames.com

Aug 3 2015

RT @nopalisoftware: @AlmostHumanLtd Superb port for 6-plus which seems the perfect size for the game!

Aug 1 2015

RT @antti_tiihonen: Here's a recording of my Legend of Grimrock game/level design talk from @assemblyparty yesterday: T.co

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RT @toucharcade: The excellent and previously iPad-only dungeon crawler Legend of Grimrock is now for iPhone too: T.co by…

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RT @PocketGamer: Nifty dungeon crawler Legend of Grimrock is now available on iPhone T.co T.co

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RT @akaWrecks: I just happen to see @AlmostHumanLtd's Legend of Grimrock on the App Store and immediately had to buy it. Amazing game. Hop…

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