Last Knight is a Joust'em'up-Jump'n'Ride game.
Last Knight strives to bring back good old 3D Platformer gamplay of the PS1/PS2 era and it combines it with fast action arcade elements like the jousting and non stop riding where every obstacle can mean a instant ragdoll simulated death, which reminds of the mechanics of Shoot'em'up games.
That all is set in a ever changing stylized fantasy world, it uses on the fly random world generation for the arcade mode in which you have to complete a wide range of different quests to increase your chivalry rank. The game comes also wtih a full-fledged story modes that takes your through a journey of training as a squire, defending the kingdom, chasing the dragons, becoming a knight and more while inbetween you have to defeat your Knightmares. You will encounter a wide range of enemies as well as environments, furthermore there are several unique upgradeable power ups and characters/horses with different perks and quests to choose from. Bend the world with the Mutators in all kinds of crazy ways and choose from different view modes for even more variation.
That it is in Beta means that everything is in and everything is playable fine.
There are still several glitches and bugs in it that needs fixing and there is also some polishing left to do. Its now also going through some heavy testing.
I had posted snippets of the Last Knight development, over time on my Twitter account. Now I have put together a video with all of them:
It features lots of glitches and bugs or me just doing crazy or stupid stuff. Several crazy things are really used though, for the Knightmares and the Mutators mostly.
You can follow me on Twitter here: Twitter.com
I have also updated my Press Kit site here, which was long overdue: Tocogames.com There are also lots of new screenshots now. If you are a journalist you can also request a preview build there or just drop me a line to David[at]tocogames.com.
Latest tweets from @tocogamescom
I think there is no Apple enthusiast who would use a Macbock as old mine.
8hours 1min ago
@thesmashingone Ok, will try that.
11hours 42mins ago
@thesmashingone Hmm, when i plugged in the the Xbox gamepad the Mac did not registred anything. Found a special driver for it though.
11hours 45mins ago
@thesmashingone Just kidding that the gamepad exploded, it was just not working. Expected more from plugging a Mircosoft thing in an Apple
11hours 50mins ago
Oh wow its possible to get the Xbox gamepad working on a mac, you just need a special driver: T.co
12hours 6mins ago
@ArnRichert I think I fear those Apple agents more ;)
12hours 17mins ago
@ArnRichert Oh shit, I was just curious what would happen! :D
12hours 21mins ago
Plugged in a Xbox gamepad in my Macbook, it instantly exploded! Self destruct or did the Mac destroy it?
12hours 24mins ago
got rid of that pixel errors mess, simply turning post processing off and on fixed it.
12hours 32mins ago