2.4GHz Dual Core or 2.6GHz Quad Core
512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce GTX 560 or AMD Radeon HD 5850
2 GB Ram
600 MB Hard Drive Space
It is Halloween! Already, in Last Knight! In this little Halloween event you will be able to find lots of Pumpkin hats in the Endless modes. The horned bucket heads, skeletons and other rider will wear various pumpkins as well. If you happen to encounter ghosts, don't worry they are just common encounters at Halloween and are pretty harmless. Some of them are likely your dead previous selfs since you likely got wasted a lot since you first set a horse foot in this world.
Mentioning dead and world brings me to the next point. Since last nights blood moon marks the beginning of the end of our world and with the death of every living being on top of it I decided it is time to make the game dead cheap in a special end of the world discount! From now on till our world vanishes in a poof Last Knight is 66,6% percent off! (If you happen to not know when the world ends: it is happening in exactly 1 week from today.) If you don't buy this whole the end of the world thing you are free to buy Last Knight anyway and if you already have the game you should probably tell your friends since otherwise they will depart from this world without ever playing Last Knight and that would be just sad.
[Edit: Steam won't let me make the game 66,6 percent off so it is just 66% off but I heard that still qualifies as dead cheap.] Store.steampowered.com
The update also includes a small fix for a really rare case were some of the levels would not generate properly on start sometimes and the player gets stuck.
It has been some time since the game released and I'm currently busy with making 2 new games but lets take a minute to reminisce with some bits of the development (hell):
Here are lots of bits I took during development and posted on Twitter: Twitter.com
Note: Most of these bits show more or less unintended results which are often of a amusing nature.
Here is something of more substance in terms of making of. This shows how I sculpted most of environment assets as very high resolution Zbrush sculpts which are then baked to models with much lower poly counts.
The grass for instance is actually modeled in various variations and then baked to planes.
Here is the bat as a Zbrush sculpt and as the final model in the engine:
A lot of the characters had been mostly modeled as high poly meshes instead of sculpted which works best for clear defined shapes like the knight's armor:
Here you can see the low poly version. The goal was always to make it as low as possible while remaining most of the silhouette. A lot of the high poly detail and smoothness takes over to the low poly through a baked normal map texture. It basically fakes the low poly model to look like a high poly model. This technique is still a standard in current games. While polygon counts keep rising it won't go away anytime soon.
For the skeleton I did something special in terms of animation. I used motion capture to record my movements using the Kinect. It was a bit tricky to get working:
But later I got it working and with a few tweaks I got this:
So the next time you behead a skeleton keep in mind that really it is a projection of me! (I have more fingers though.) I also motion captured all the other creatures. No just kidding, it was the skeleton exclusively. but that would have been really cool.
Btw, if you are already living in the future like me and still need something to 3d print for your Halloween decoration check out this Skeleton version that snaps together and can move: Thingiverse.com
Here are some more pics of the development:
The horned bucket head high poly model.
The little dragon ZBrush sculpt.
Some tests with various mutators.
Showing the later added world deforming destruction.
First implemented part of the weather system.
The food shader deformation animations.
The first randomly generated hat which really was a wig.
Here is a little something of one of my next projects which is a first person painter:
Update #9 with Competitor Rider, Tavern, Traders with faces and Extra cameras. Plus 3 free games.
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