This is a special free X-mas version of Last Knight that includes The Big Xmas Chow Down Endless Mode and The Big Xmas Mow Down Endless Mode
2.4GHz Dual Core or 2.6GHz Quad Core
512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce GTX 560 or AMD Radeon HD 5850
2 GB Ram
600 MB Hard Drive Space
It is that time of the year where lunatics with bunny masks roam the kingdom and joust each other to death for the fun of it. So grab a bunny mask and join the action!
In this Easter event you will find lots of bunny masks and eggs in lots of variations. That also includes game manipulating hidden eggs that you can find in the menus, just click on them to activate them.
This update also marks the 2.0 version number! I guess that means it is complete x 2.
New are animations for the other rider, they will now cheer when they dodged a obstacle successfully and react to you sometimes. It makes it all the more fun to watch when they die just while they happily throw their arms in the air or when they look back and then run right into a obstacle.
Changed are the extra cameras which are now all located on the number keys, when you press a number multiple times you get to additional cameras as A-D. Camera 1A is the default camera. When you press 0 you get cinematic randomly changing cameras.
For first person the FOV can now be changed with the number keys, 1-9 with 0 resetting it to the default FOV.
In the past couple of months I got into 3d printing and I had to print Last Knight models as well. For the skeleton I went the extra length and made it so that his bones snap together and his body can then move:
I also printed several versions of the knight helmet with the version that is printed in parts being the newest. It can then easily be assembled:
Unfortunately I had no blue nor silver filament but it looks also pretty cool in black in white. It might be the noble white and black knight who fights for tolerance and equal rights.
If that got you interested in 3d printing you will find lots more of my designs here, which includes a Professor Farnsworth, a fruit tree, the whole world, a Invader Zim action figure and of course a bunny: Thingiverse.com
I'm not starting any merchandise for Last Knight here but I have also uploaded the skeleton skull as a keychain for purchase on Shapeways which can even be printed in 14k gold if that should be your thing: Shapeways.com
The update also includes some tweaks and fixes. Here is the change notes list:
Latest tweets from @tocogamescom
@AmitGinni Yea, I need to clean that up ...at some point.
16hours 51mins ago
Finally have the drawing of shapes with collision working! It is still lacking the visuals though.
16hours 52mins ago
@MistahMooose Yea, you just need to follow the lines and it all makes sense! Sort of.
Apr 25 2015, 12:43pm
@paniq Where Is My Hammer runs fine with AMD, just slower I assume.
Apr 24 2015, 6:51am
@paniq It is a Nvidia PhysX feature that they put in UE4. Theoretically you implement the SDK in any engine.
Apr 24 2015, 6:50am
@paniq Yea, that is how it works with the Nvidia PhysX thing.
Apr 24 2015, 6:49am
@paniq Modeled in 3Ds Max and made destructables in UE4. There is more possible with using PhysX Lab in between though.
Apr 24 2015, 6:47am
Suddenly actors vanished in the editor then I found out that Set Life Span does now also destroy actors without anything playing.
Apr 21 2015, 8:50am