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  • OVER-THE-TOP JOUSTING! - Countless enemies had been shot, hacked and slashed in the history of games. Now it is time to ram a wooden lance in some gut, send your foes flying, and watch them bite the dust! Body parts ripping off, ragdoll horse physics, and destructive environments included.
  • A BEAUTIFUL BRUTAL WORLD – Dive into a magical fantasy world full of treasures and adventures! Don't be fooled by the cartoony looks: here, simply bumping into a silly wooden fence spells a sudden end to your hero's life. If you fancy dying in a more heroic way, how about getting swallowed by a giant toad, falling into a lava pit, exploding from eating too much turkey, getting impaled by a Hitler Snowman, or just getting lit on fire by a dragon!
  • BUCKETLOADS OF CONTENT – Divided into three major parts - the Story Mode, the Endless Journey Mode and the Rogue Rider Mode - this game has a lot to offer and there is always something new to accomplish, find, or unlock. Power-ups, characters, view modes, mutators, quests, game mode variations, randomly generated hats, you name it! Did you ever wish to be a skeleton king with a fancy wig riding over rainbows on a flower-pooping pink unicorn? It's all up to you in this game!
  • INSPIRED BY CRASH BANDICOOT – Good third-person platformers were always hard to find on PC, when consoles sport countless shining examples: the first Crash Bandicoot titles, Spyro, Ratched & Clank, and Super Mario were all a big inspiration for Last Knight. This game kicks it up a notch with non-stop jousting action, no-health instant death, procedurally-generated worlds, as well as custom-crafted levels with Knightmare levels in-between. To top it off, the new Rogue Rider Mode pushes it all into a rogue-like direction, and if you don't like third-person view, try playing in first-person mode!

Recommended min.:
2.4GHz Dual Core or 2.6GHz Quad Core
512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce GTX 560 or AMD Radeon HD 5850
2 GB Ram
600 MB Hard Drive Space

Image RSS Feed Screens
Bunnies Flying bunny In the forest

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It is Halloween! Already, in Last Knight! In this little Halloween event you will be able to find lots of Pumpkin hats in the Endless modes. The horned bucket heads, skeletons and other rider will wear various pumpkins as well. If you happen to encounter ghosts, don't worry they are just common encounters at Halloween and are pretty harmless. Some of them are likely your dead previous selfs since you likely got wasted a lot since you first set a horse foot in this world.

Mentioning dead and world brings me to the next point. Since last nights blood moon marks the beginning of the end of our world and with the death of every living being on top of it I decided it is time to make the game dead cheap in a special end of the world discount! From now on till our world vanishes in a poof Last Knight is 66,6% percent off! (If you happen to not know when the world ends: it is happening in exactly 1 week from today.) If you don't buy this whole the end of the world thing you are free to buy Last Knight anyway and if you already have the game you should probably tell your friends since otherwise they will depart from this world without ever playing Last Knight and that would be just sad.

[Edit: Steam won't let me make the game 66,6 percent off so it is just 66% off but I heard that still qualifies as dead cheap.] Store.steampowered.com

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The update also includes a small fix for a really rare case were some of the levels would not generate properly on start sometimes and the player gets stuck.

It has been some time since the game released and I'm currently busy with making 2 new games but lets take a minute to reminisce with some bits of the development (hell):

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Here are lots of bits I took during development and posted on Twitter: Twitter.com

Note: Most of these bits show more or less unintended results which are often of a amusing nature.

Here is something of more substance in terms of making of. This shows how I sculpted most of environment assets as very high resolution Zbrush sculpts which are then baked to models with much lower poly counts.

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The grass for instance is actually modeled in various variations and then baked to planes.

Here is the bat as a Zbrush sculpt and as the final model in the engine:

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A lot of the characters had been mostly modeled as high poly meshes instead of sculpted which works best for clear defined shapes like the knight's armor:

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Here you can see the low poly version. The goal was always to make it as low as possible while remaining most of the silhouette. A lot of the high poly detail and smoothness takes over to the low poly through a baked normal map texture. It basically fakes the low poly model to look like a high poly model. This technique is still a standard in current games. While polygon counts keep rising it won't go away anytime soon.

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For the skeleton I did something special in terms of animation. I used motion capture to record my movements using the Kinect. It was a bit tricky to get working:

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But later I got it working and with a few tweaks I got this:

So the next time you behead a skeleton keep in mind that really it is a projection of me! (I have more fingers though.) I also motion captured all the other creatures. No just kidding, it was the skeleton exclusively. but that would have been really cool.

Btw, if you are already living in the future like me and still need something to 3d print for your Halloween decoration check out this Skeleton version that snaps together and can move: Thingiverse.com

Here are some more pics of the development:

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The horned bucket head high poly model.

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The little dragon ZBrush sculpt.

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Some tests with various mutators.

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Showing the later added world deforming destruction.

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First implemented part of the weather system.

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The food shader deformation animations.

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The first randomly generated hat which really was a wig.

May you have a smashtastic experience,
David Hagemann
Toco Games
@TocoGamescom - Lastknightthegame.com

Here is a little something of one of my next projects which is a first person painter:

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For more development hell you can follow me on twitter: @TocoGamescom
Or check out my free game jam games:
Where Is My Hammer: Tocogames.itch.io
Shootmephrenia: Tocogames.itch.io

Update #10 - Easter Event!

Update #10 - Easter Event!

6 months ago News 0 comments

The Last Knight Easter event has started! It includes lots of bunnies and eggs. Plus, some 3d printing of Last Knight models.

Big X-mas Mow Down and Demo!

Big X-mas Mow Down and Demo!

9 months ago News 0 comments

A new game mode for Christmas and a free special X-mas demo!

Update #9 -  Traders Alive, Competitors Dead and Free Games

Update #9 - Traders Alive, Competitors Dead and Free Games

9 months ago News 0 comments

Update #9 with Competitor Rider, Tavern, Traders with faces and Extra cameras. Plus 3 free games.

Last Knight and "Where Is My Hammer"

Last Knight and "Where Is My Hammer"

10 months ago News 1 comment

Last Knight is currently 50% off in the big Steam sale and get "Where Is My Hammer" for free!

Last Knight is over-the-top jousting action in a beautiful brutal fantasy world! It comes with bucketloads of content and is inspired by outstanding third-person platformers like Crash Bandicoot.
Last Knight X-Mas

Last Knight X-Mas

9 months ago Demo 0 comments

This is a special free X-mas version of Last Knight that includes The Big Xmas Chow Down Endless Mode and The Big Xmas Mow Down Endless Mode



1 year ago Wallpapers 0 comments

Some wallpapers of Last Knight. Wallpaper-boxart, Wallpaper-environment-day and Wallpaper-environment-night.

Post comment Comments  (0 - 10 of 140)
allensgameshow Jan 30 2015 says:

Just played the Xmas demo, cool game. I enjoyed it, & yes it does take me back to crash bandicoot's level "Hog Wild" ;) Youtu.be

+2 votes     reply to comment
TammiLion Apr 24 2014 says:

I think that you have taken the Temple Run concept and have put in a creative idea that will create the best game in this genre yet. Well done!

+2 votes     reply to comment
Pengu221a Jan 22 2014 says:

Hey, I was just wondering will desura/ Website buyers get a steam copy? Really enjoying the game and can't wait to show my steam friends what im playing!

+2 votes     reply to comment
Davision Creator
Davision Jan 25 2014 replied:

Yea, everyone will receive a Steam key.

+2 votes   reply to comment
ThreeSon Dec 26 2013 says:

A little confused - Is the Christmas standalone a permanent feature? Meaning, if we already owned the game prior to the release of the Christmas standalone, do we lose the ability to play it after January 2nd?

I'm not at my gaming computer right now and probably won't be until later in January, so I'm worried I won't be able to play it when I get back.

+2 votes     reply to comment
Davision Creator
Davision Dec 27 2013 replied:

To clarify this, the Xmas mode can be played whenever you want. I just take down the Xmas mode standalone download after the 2nd. The Xmas mode will be also in the full version for forever but it is not yet.

+2 votes   reply to comment
ThreeSon Dec 26 2013 replied:

Never mind, I found the download link in the earlier news update.

+2 votes     reply to comment
Sablicious Dec 26 2013 says:

Lightning strikes ― are they unique to the Christmas stand-alone version or are they incorporated in the full game (got version 1.18)?

+2 votes     reply to comment
Davision Creator
Davision Dec 26 2013 replied:

They are in there in the 1.18 and the Xmas Standalone. Thundersnow is usually a very rare thing but in the Xmas mode it can happen much more likely. While "normal thunder" can happen more likely on the graveyard and with rain. In the story it is also in the 2nd graveyard level and the first level of the last chapter.

+2 votes   reply to comment
Sablicious Dec 26 2013 replied:

So, it occurs in the Endless modes, too?

A good way too implement it would be to have it become more frequent (with the corresponding weather conditions) the longer one survives in Endless...

+2 votes     reply to comment
Davision Creator
Davision Dec 27 2013 replied:

Yea, it is already more likely to happen the more far you make it but it is mostly random. You can easily make lots of rides with thunder never happening. Also, it is not as hard as the video might make it look. Before a thunder bolt, that could hit you, impacts it is shown with a lightray so you can dodge it.

+2 votes   reply to comment
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Last Knight
Windows, Mac, iPhone, iPad
Toco Games
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Released Sep 8, 2013
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Latest tweets from @tocogamescom

I backed the LumiPocket LT, looking forward to print my things in resin! @Lumindustries @Kickstarter T.co #3dprinting

Oct 8 2015

Amazing looking glow in the dark print of my melt face sculpt by Walter: T.co #3dprinting T.co

Oct 5 2015

Less then 24 hours left now in the Last Knight 66% off sale! T.co #Steam #indiedev T.co

Oct 4 2015

Things still don't make sense with that #UE4 post processing error. I'm hoping their intention will be to fix it: T.co

Sep 30 2015

Missed last's last night blood moon? Missed last night that Last Knight is 66% off? T.co #gamedev T.co

Sep 29 2015

Last Knight is now 66% off! Check out the Halloween themed update and some Making Of: T.co #gamedev #steam

Sep 28 2015

Making games is hard. Making engines even more so.

Sep 26 2015

I was hoping 4.9 would fix the thing that 4.8 broke, oh well.

Sep 26 2015

Somebody at Epic messed up post processing materials, all my shaders are not working anymore in #UE4 4.9: T.co

Sep 26 2015

A new old wizard: #screenshotsaturday #gamedev #lowpoly T.co

Sep 26 2015

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