Lag
Jun 20, 2010 Full Version 0 commentsThe full release of the game as it was at the end of the Global Game Jam 2009. Simply extract the .exe to your computer and run it to play.
A very simple game where you must guide your character through oncoming enemies to collect packages as they come towards you. Collect a package with your little blue buddy and earn loads of bonus points, but hit any enemies and he'll begin to lag behind your inputs! Created by myself and Matthew Simmons for the Global Game Jam 2009, this game was featured in the Indiegames.com weblog's "Best of the Global Game Jam".
Lag was developed under the Global Game Jam 2009 constraints for the UK:
For the first constraint, both characters are tied together, making it easier to collect point-scoring packages, but also a lot harder to avoid the enemies (hence the "problems"). The game is limited to 3 minutes per round to satisfy the second rule. Finally, to increase difficulty towards the end of the game the green character gets larger as the game goes on (relating it to the "growth" keyword). Overall, the game was developed in just the 46 hours allowed for the event over one weekend.
We're sorry, but no news has been posted here.
If you would like to share news with the community, sign up and you can.
The full release of the game as it was at the end of the Global Game Jam 2009. Simply extract the .exe to your computer and run it to play.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
lag "IM LAGGED :/"