Have you ever been on the verge of proportionality?

This story is about a single person who was unsure of things and the physical integrity of things around him.

Everyday this man went to his job and dreamed of a time in which, it seems, he didn't exist. Days dashed forward.

But then one day after our protagonist took the bus to work, he got off on...a ship.

This is an indie game created by one person who is completely in love with the idea of challenging genres.

An experiment that tries not to disrupt the tradition or to confuse the player but to instead argue under the framework which restricts the cultural impact on choice

Attempt to transform the quest genre into a full adventure, excluding elements of discipline for mental stimulation.


Mix of genres and elements like art, adventure, puzzle, survival and metroidvania games.

The player is assisted by expressive mechanisms and visual compositions to understand the main goal of the game.

Engage in dialogues as they are a source of really useful information. Figure out why the characters in the game got into an argument with each other. Carrying a grudge from old times, existing only in their faded, smudged eyes..

Use your items from the inventory to induced change into Cube Town.

Perhaps it is not just a giant wall but a maze inside. Discover the Town’s secrets by exploring the slums and factory districts.

No need to be frightened by the unfamiliarity. Previously completed objectives will become hints to other players as well as to you.

Health, stamina and thirst are non-renewable and the player’s source for victory.

And while the protagonist can’t fill their thirst themselves, their enemy on the other hand, under some gameplay circumstances, can…

There is only one boss in the whole journey that won’t leave you alone. His roots entangle every corner of the world. An eternal battle with a parasite that threatens to become a part of the environment.

Immerse yourself into the vivid chamber, color the lives here and learn how to cooperate with darkness.

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Suitcase P1-P3



No matter whoever or wherever you are I can only see excellent minds reading this.
Your interest has affected every single word here and I really wonder how strong these words will be.
But, there are mirrors everywhere… Whose misleading and sharp corners can be highly dangerous. And for that reason I must warn you about a few proposed ideas:

•Maybe we should mention that the game is still in development.
Although I know how I want to shape that conundrum, in the next crucial year I’d really like to share with several good-hearted people access to the beta-test of the game because as I think it’s really important.
Until then, I’ll try to entertain you with fresh images and new demonstrations.
Anticipation is not a reliable thing, but we can try cooking up something new in the community kitchen.

•Have you ever heard about Achilles’ heel? In my particular case, my vulnerability is Choice. Can’t say why this allocation is so impractical. Choice took away my opportunity to speak with you in every human language.
But in one way or another I want to make this game with love.
Here I have to admit that I also must be convinced of this declaration, of this love.
How? Here, a friend of mine can bestow me with such a possibility, such privilege.
By the way, right now the list of languages is not as wide as I want it to be.
I hope that in the future it will be expanded with more languages, open to more minds.
Time can tell.

•As foolish as it is to deny it, not every word must be drawn in stone.
Looking ahead, if you feel like saying something deeply-held feelings then feel free to email me your message: askvaldram@inbox.ru
or directly message me at: Facebook.com
It doesn't mean I don't have other pages in social media or other places… Without exception we all need guarantees. So, for you to not face the risk of imposture I recommend to use these links.

Valdram Arispoga

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