Krautscape is an action-packed racing game with bird-like flying cars, focused on competitive multiplayer gameplay. The leading player is actively building the race track while the chasing players can take shortcuts by flying off the track to overcome obstacles. But the track is needed to score and to get speed. Krautscape is in development for digital platforms.
Visit the game website for more information!
Krautscape is an awesome new experience in racing games and to maximize that experience we felt Steam Early Access would give us the flexibility in being able to get the game out and show it to players while we finalize our content and iron-out any problems in the process.
Krautscape is now available on Steam Early Access:
The core mechanics behind Krautscape are complete. You'll be able to race against your friends online, creating awesome new tracks every time you race with three modes for you to play. With Early Access we would like to expand on our multiplayer offerings by adding more players, but to do so we want to make sure online matches are 100% stable. Obviously adding more players creates more chances for hiccups, so we'll be rolling out updates to add more players to races in time. We'll also have some exciting new content for you to play by yourself and we'll have a big update that adds more variation to tracks and cars so you can win in style!
We would love the Community to be involved in bringing out the full potential of Krautscape. To do so we want players to be active on the game forum pages so we can take all feedback and reported issues and put them into fixing the game and making it as much fun as possible. We're a small team but we will be absorbing everything the community has to say and we hope that you and your friends will enjoy Krautscape while we bring this exciting new racing experience to the world!”
Latest tweets from @krautscape
Jun 25 2014, 11:21am
Jun 23 2014, 5:26pm
Jun 19 2014, 2:38pm
Jun 6 2014, 3:51pm
@djhrtmn there might have been a problem with the servers earlier, but now they are online & working
Jun 1 2014, 9:33am
May 27 2014, 6:39pm
@ethansight but i guess we have to, for the next one
May 25 2014, 4:22pm
@ethansight our goal was to improve the gamepad-controls in this update, we haven't tested with keyboard a lot
May 25 2014, 4:21pm
@ethansight hmm.. handling IS physics, what's the problem with it?
May 25 2014, 3:46pm