I've decided to add camera transition to better show the place in front of the shooter, cause with melee weapon and range weapon you are interested to see the target from the different perspective. Also, dynamic crosshair and camera effects will help you to understand in which state the bow now is, and when it's the best time to shoot to not lose too much in accuracy.
I've eventually spent last week working on character movement and archery, so check out the latest result)
Posted by Arkiritos on