The first official Alpha release of King Randall's Party! I'm hoping you will all tear it to shreds!
King Randall's Party is a side-scrolling fortress defense game where you build your defenses block by block, from the ground up, to defend the Royal Treasury from... the King!
King Randall MCXXXVIII has just been crowned and has decided to throw a massive coronation party. You, playing as the Royal Treasurer, cannot allow the kingdom's precious funds from being spent in such a frivolous manner; the King must be stopped!
So today I got two new videos showing off player traps. MacGuyver style. Bam. Boom. Other sound effects, video time!
These springboards can be rotated to face any direction - so if you want to put one at the top of your walls to fling enemies off of the wall, or on the ground like this to push them into the air (or perhaps into the ceiling with spike traps?), or whatever. You could even use them as a way for your character to get around the world!
I know, I know - the oil graphic looks hideous. I'll eventually replace it with a pouring chicken soup animation that looks a lot better. But I was so excited that I wanted to show off the cauldron trap anyway! It detects when a unit is walking beneath it and, assuming its full, dumps its contents!
Latest tweets from @gorillatactic
Dec 9 2013, 1:39pm
@Alturos You know that's how GT rolls baby - we come at you when you least expect it.
Dec 9 2013, 1:07pm
Holy crap - animations make King Randall's Party look amazing. I'm gonna put in sound too!
Dec 9 2013, 1:04pm
@Alturos KAG hasg been out for a while. It was what inspired King Randall's Party.
Dec 9 2013, 1:03pm
@grahamboree Have units that can move either direction on a 2d, side view plane. Advise how to prevent stacking without getting stuck?
Dec 8 2013, 7:02pm
New ladders halfway implemented. Rock on.
Dec 3 2013, 7:54pm
I did tech support for a Macbook Pro user and found myself pushing the "Submit" button on the screen, wondering why it wasn't working. >_<
Nov 26 2013, 3:18pm
Oh yeah, in room squats, pushups, and planks. All a developer needs! Watch out Arnold, here I come! #GameDev
Nov 25 2013, 11:46pm