Aegism is an upcoming game that combines wave survival with tower defence play. Work with a friends, compete against anyone, or go alone to survive the longest time possible, and show how good you are on our live leaderboards (for all game types!). Compete with with world to show your tower placement, tactics and aiming skills are better than the rest! We already have support for 4 player coop and pvp multiplayer, lobbies, single player, leaderboards, unique items, dynamic weather with day and night cycle, 36 different towers (12 with 3 levels), 23 playable characters, loads of unique enemies and super bosses each with unique abilities (good luck), shotguns, pistols, grenades, land mines, air strikes, lasers, railguns, you name it - we've already got it! Media has now been added so you can see how the game looks and a reveal news post has been made right here on IndieDB!
Finally it's here! We're super excited to share our new trailer with the world! After years of hard work, we've finally got a professional trailer done to push our game forward.
Until Tuesday (27/03) we are exhibiting AegisM at Insomnia 62 at the NEC - Birmingham. If you're attending, make sure you come and see us where we are running a daily competition for the highest score of the day wins a copy of the game!
The support we have had has been overwhelming for us and we're now making our first steps into the world of getting AegisM running on mobile devices with cross platform play. That's right, you can host a game on your mobile phone and your friend on their pc can connect to your game. It's still early days with the mobile build however we have a few people are helping us test it in our Discord channel!
Visit the website for daily patch notes and for the latest news regarding the game. We hope you like our trailer as much as we do! :)
AegisM was selected as one of the competitive games at the X-LAN event in Belgium!
We are having some products made to give away to our fans
The kappa tower has been added in honour of twitch!
We haven't been doing nothing since our last update, we have actually been working hard on Aegism and here is everything we have done.
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