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King Lucas is an adventure and platform game where the user impersonates a brave knight to accept King Lucas' requests and confront different non linear quests in a castle of more than 1.000 rooms.

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Script and emergent narrative in King Lucas (Devblog #7)

Script and emergent narrative in King Lucas (Devblog #7)

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Elío Ferrán explains the narrative and non-linear dialogue system of King Lucas.

Music & sound FX in King Lucas (Devblog #6)

Music & sound FX in King Lucas (Devblog #6)

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Elío Ferrán goes through the process of creation of the soundtrack and music of King Lucas.

How to animate a king who has lost his daugthers (Devblog #5)

How to animate a king who has lost his daugthers (Devblog #5)

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This doesn’t mean I’m going to do therapy with the King laying down in a couch and I listening to his problems, I’m obviously going to talk about...

Put your swords up in the air, King Lucas is here!

Put your swords up in the air, King Lucas is here!

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It's been almost 4 years of hard work but the wait is over! We have just released King Lucas in Steam and it's already available for everyone with a Windows...

Getting a retro look without pixel art (Devblog #4)

Getting a retro look without pixel art (Devblog #4)

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There’s a lot of people who think a retro game is synonimous with pixel art. This is a very usual association I don’t agree much because I don’t...

King Lucas official release date

King Lucas official release date

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Finally! It’s been almost four years of hard work but King Lucas is here, we already have an official launch date. Mark this day in your calendar: December...

Designing a castle with more than 1000 levels (Devblog #3)

Designing a castle with more than 1000 levels (Devblog #3)

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David Ferriz, Director and Game Designer of the team, on level design of King Lucas.

King Lucas - An old fashioned game (Devblog #2)

King Lucas - An old fashioned game (Devblog #2)

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David Ferriz, Director and Game Designer of the team, explains how we approached King Lucas to get that retro feeling.

Launching devblog, early-bird benefits & ultimate trailer of King Lucas

Launching devblog, early-bird benefits & ultimate trailer of King Lucas

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After almost 4 years of development, we’re ready to say that the launching of our most ambitious indie game is really, really close. Today we release...

Devblog #1: The birth of a king

Devblog #1: The birth of a king

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David Ferriz, Director and Game Designer of the team, tells how King Lucas project was born almost four years back.