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A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

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GrimSheeper Sep 15 2012 says:

Woohoo, that's some great technical progress.

+7 votes     reply to comment
zafimn Sep 15 2012 says:

way to go man! Keep it up, I'll be cheering you on all the way!

+5 votes     reply to comment
kai1000 Sep 15 2012 says:

yay... updates are good.

+5 votes     reply to comment
Aarkreinsil Sep 15 2012 says:

Your efforts will be rewarded in the end :3
Steam and a ton of fans will choke you with truckloads of cash if you keep working on this.

+8 votes     reply to comment
TheBiolizard Sep 15 2012 says:


+2 votes     reply to comment
IdentityCrisis Sep 15 2012 says:

These are awesome, but I would like to make a small suggestion. As a former wrestler who has some experience with being unhealthy (it's not fun or pretty), the starving character's face looks far too healthy and full. If someone is famished and dehydrated one of the first tells is that their face will become gaunt and their eyes will look hollowed. Other than that, these are all stellar. ;)

+6 votes     reply to comment
captain_deathbeard Author
captain_deathbeard Sep 16 2012 replied:

Thanks, I forgot about that!

+4 votes   reply to comment
arthoz Sep 6 2013 replied:

And don't forget the necks too...sometimes people also forgot to draw the neck musles diefference between thin, fat and heavily muscled. Seemed strange for someone to be muscular with scrawny necks. Same goes with the back of the hands and top of the legs near the toes. May seem too much detail but it makes it more lifelike and dramatic.

+2 votes     reply to comment
Merlkir Sep 16 2012 says:

And where's a fat dude to be blended in? :)

+1 vote     reply to comment
captain_deathbeard Author
captain_deathbeard Sep 16 2012 replied:

That will be done with bone scaling, its not needed in the bump map.

+1 vote   reply to comment
Morthranduil Sep 16 2012 buried:


OMG, someone ate their penises off! D:

-7 votes     reply to comment
Mavis130 Mar 21 2013 replied:

My apologies, I didn't know anyone would be bothered (If I spelled it "wood" I'd have a pun)

+1 vote     reply to comment
Zollec Sep 22 2012 says:

Nice work for sure.

+1 vote     reply to comment
Dielmanar Sep 23 2012 says:

Love this!!!

+1 vote     reply to comment
Guest Dec 15 2012 says:

Maybe you could implement fatness in the game. If your character eats a lot and doesnt run or move a lot ( for the vendor type of player) they would get fat. Just to make it more realistic

+1 vote     reply to comment
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There's going to be 3 different bumpmaps for your characters. They get blended as needed, the middle one will be for weak/fat and puny characters, thats how you start out. The left will be for the strongest characters. And those in between will get a blend between the two extremes. The one on the right will be for characters that are starving or unhealthy, such as slaves and desperate bandits.

Sep 15th, 2012
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