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Katabasis is about enigma, exploration, and myth. It is about a father, a son, and ancient gods. The player possesses a father who has taken his estranged young son on a trip into the Russian wilderness. He must simply wander through wilderness environments and architectural spaces, while attempting to understand things that might not be understandable. This game was my senior thesis project to graduate with my degree in Game Art.

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Downloads of Katabasis (version 1.0) are now available

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Downloads for the Mac and PC versions of the game are now available!
Feedback on this is very welcome. It was made while a I was a student, and it's the first game I've made, so I'm looking to learn as much as I can from it. I decided to experiment with minimalism and subtlety in both design and storytelling, but I'm really not sure how well any of it works.
-Tyler

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