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Katabasis is about enigma, exploration, and myth. It is about a father, a son, and ancient gods. The player possesses a father who has taken his estranged young son on a trip into the Russian wilderness. He must simply wander through wilderness environments and architectural spaces, while attempting to understand things that might not be understandable. This game was my senior thesis project to graduate with my degree in Game Art.

Background Information about the game:
The title, katabasis, is an archaic Greek word which simply means a descent. It has various meanings in different contexts, but the most relevant here is that of the archetypal descent into the underworld: such as Orpheus’ journey to retrieve Eurydice from the clutch of Hades, and Odysseus’ trip to the mouth of the underworld to question Tiresias.

The initial concept for the game was inspired by the tragic and still-enigmatic Dyatlov Pass incident, in which 9 experienced ski hikers, at the beginning of their trip, for some unknown reason ripped out of their tent in the middle of night during below-zero temperatures in 1959. All nine died from hypothermia or trauma related injuries, some with unknown causes.
Incidentally, the event took place on the side of a mountain known by the native peoples of the area, the Mansi, as Kholat Syakhl, which translates as The Mountain of the Dead. The major events of the game are based upon the mythologies of the Mansi people, especially a particular myth involving Mir-Susne-Khum, the World Surveyor Man.

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0 comments by Protektor on Dec 6th, 2012

Katabasis is about enigma, exploration, and myth. It is about a father, a son, and ancient gods. The player possesses a father who has taken his estranged young son on a trip into the Russian wilderness. He must simply wander through wilderness environments and architectural spaces, while attempting to understand things that might not be understandable. This game was my senior thesis project to graduate with my degree in Game Art.

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Katabasis Mac (version 1.1)

Katabasis Mac (version 1.1)

Oct 30, 2012 Full Version 0 comments

Version 1.1 of Katabasis. Fixed bug where end cutscene would freeze, and made a few minor changes. Please let me know if the end cutscene still freezes...

Katabasis PC (version 1.1)

Katabasis PC (version 1.1)

Oct 30, 2012 Full Version 6 comments

Version 1.1 of Katabasis. Fixed bug where end cutscene would freeze, and made a few minor changes. Please let me know if the end cutscene still freezes...

Post comment Comments  (0 - 10 of 50)
spikefallguy
spikefallguy 23hours 12mins ago says:

this game looks creepy so I am gonna play this

+1 vote     reply to comment
roroz
roroz Apr 17 2013, 2:14pm says:

is dis a horror?

+1 vote     reply to comment
Rowmar
Rowmar May 9 2013, 9:44am replied: Online

Doesnt look like horror...

+1 vote     reply to comment
ragingmegahuge0
ragingmegahuge0 Mar 11 2013, 10:11pm says:

this game might actualy quite possibly be the biggest most indirect peice of **** i have ever seen

-1 votes     reply to comment
yolo132
yolo132 Feb 24 2013, 5:19pm says:

church (its a church right?) has a glitch, i cant see anything, and the floors and walls arent rendering.
besides that this is a good game- maybe more of a story line?

+1 vote     reply to comment
suicideriot
suicideriot Feb 20 2013, 3:20am says:

idk what to do in the beginning.

+1 vote     reply to comment
TiJu_LP
TiJu_LP Jan 28 2013, 7:30am says:

Such a great Game.
I made a Let's Look At of it Youtube.com

+1 vote     reply to comment
johnnylogic
johnnylogic Jan 24 2013, 9:33pm says:

Definitely might do a run of this - I've already downloaded it but have yet to play it. This game seems really interesting! I've always been into "artsy" kinds of games. Horror ones too. With this one being quite a mix of both... this could be a really neat playthrough!

If you want to check out my channel (which is still finding its place in the world), it's here: Youtube.com

+1 vote     reply to comment
MiracleSword
MiracleSword Jan 21 2013, 6:28pm says:

I love how this game is scary, not because of jumpscares or anything like that, but simply becasue of the idea of it being scary. It has great atmoshere, an intresting (if obscure) story, and looks pretty good, too. Some may criticize it for lacking basic gameplay elements,but the point of an exploration game is not to constantly run or fight an enemy, or to solve puzzles left and right. The point, pure and simple, is to explore.

+6 votes     reply to comment
River829
River829 Jan 19 2013, 4:33am says:

Wow, this game is really cool! Keeps the creep and brings the curiosity up to max! Really nice work :)

+2 votes     reply to comment
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Katabasis
Platforms
Windows, Mac
Developed By
trsnell
Engine
Unity
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Official Page
Tylersnell.wordpress.com
Release Date
Released Oct 12, 2012
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7.5

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Style
Genre
Adventure
Theme
Horror
Players
Single Player
Project
Indie
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Boxshot
Statistics
Rank
493 of 9,340
Last Update
5 months ago
Watchers
161 members
Files
2
News
4
Reviews
18