Katabasis Mac (version 1.1)
Oct 30, 2012 Full Version 0 commentsVersion 1.1 of Katabasis. Fixed bug where end cutscene would freeze, and made a few minor changes. Please let me know if the end cutscene still freezes...
Katabasis is about enigma, exploration, and myth. It is about a father, a son, and ancient gods. The player possesses a father who has taken his estranged young son on a trip into the Russian wilderness. He must simply wander through wilderness environments and architectural spaces, while attempting to understand things that might not be understandable. This game was my senior thesis project to graduate with my degree in Game Art.
Background Information about the game:
The title, katabasis, is an archaic Greek word which simply means a descent. It has various meanings in different contexts, but the most relevant here is that of the archetypal descent into the underworld: such as Orpheus’ journey to retrieve Eurydice from the clutch of Hades, and Odysseus’ trip to the mouth of the underworld to question Tiresias.
The initial concept for the game was inspired by the tragic and still-enigmatic Dyatlov Pass incident, in which 9 experienced ski hikers, at the beginning of their trip, for some unknown reason ripped out of their tent in the middle of night during below-zero temperatures in 1959. All nine died from hypothermia or trauma related injuries, some with unknown causes.
Incidentally, the event took place on the side of a mountain known by the native peoples of the area, the Mansi, as Kholat Syakhl, which translates as The Mountain of the Dead. The major events of the game are based upon the mythologies of the Mansi people, especially a particular myth involving Mir-Susne-Khum, the World Surveyor Man.
0 comments by Protektor on Dec 6th, 2012
Katabasis is about enigma, exploration, and myth. It is about a father, a son, and ancient gods. The player possesses a father who has taken his estranged young son on a trip into the Russian wilderness. He must simply wander through wilderness environments and architectural spaces, while attempting to understand things that might not be understandable. This game was my senior thesis project to graduate with my degree in Game Art.
Enjoy Katabasis and many other great games on Desura.
Version 1.1 of Katabasis. Fixed bug where end cutscene would freeze, and made a few minor changes. Please let me know if the end cutscene still freezes...
Version 1.1 of Katabasis. Fixed bug where end cutscene would freeze, and made a few minor changes. Please let me know if the end cutscene still freezes...
this game looks creepy so I am gonna play this
is dis a horror?
Doesnt look like horror...
this game might actualy quite possibly be the biggest most indirect peice of **** i have ever seen
church (its a church right?) has a glitch, i cant see anything, and the floors and walls arent rendering.
besides that this is a good game- maybe more of a story line?
idk what to do in the beginning.
Such a great Game.
I made a Let's Look At of it Youtube.com
Definitely might do a run of this - I've already downloaded it but have yet to play it. This game seems really interesting! I've always been into "artsy" kinds of games. Horror ones too. With this one being quite a mix of both... this could be a really neat playthrough!
If you want to check out my channel (which is still finding its place in the world), it's here: Youtube.com
I love how this game is scary, not because of jumpscares or anything like that, but simply becasue of the idea of it being scary. It has great atmoshere, an intresting (if obscure) story, and looks pretty good, too. Some may criticize it for lacking basic gameplay elements,but the point of an exploration game is not to constantly run or fight an enemy, or to solve puzzles left and right. The point, pure and simple, is to explore.
Wow, this game is really cool! Keeps the creep and brings the curiosity up to max! Really nice work :)