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A modular spaceship game, build/design your ship while you play, explore, escort or help other ships, exterminate pirates and use the remaining modules as part of your ship or recycle them for parts for upgrades or repairs with more than 20 different module types, more than 10 different missions and many different environments that affect how you maneuver and survive, black holes, white holes and many other space anomalies, choose the power distribution of your ship between weapons, shields, thrusters, tractor beams, and many other modules. The game is physics driven so expect things to behave like in space, you just drift in space, mass of modules and many other factors affect how your ship fly and how fast it can accelerate. Many different weapons like energy weapons and kinetic weapons with limited ammo/missiles/torpedos, and only one life expect to have a though time trying to get to the end, get your command center destroyed and you are done.

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Add media Report RSS Flying to victory in August testing (view original)
Flying to victory in August testing
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Description

After enabling the targeting and sensors window added this week into the game I was able to point out specific modules of an enemy ship, and after a difficult battle I was able to completely disable it by destroying most of the hull, weapons and thrusters, now floating in space without much hope columns of smoke raise from the remainings and now I am getting my ship closer to it to start the docking procedure. An assault is coming so I can get more rewards this way and maybe more intel. My crew will have to fight some resistance and probably some of the fire if I want to get as much as possible from it.