In the Struggle to get funding we somehow found the means to continue the development of our game, Jazon and the Dead. Our focus was modeling props, animation...
An Action-Adventure game, that combines Hack’n’Slash with exploration and puzzle solving. The scenario is a post- apocalyptic sci-fi world, where zombies walk restless around and technology looks like something from an 80’ties sci-fi film. The visual expression is dark and sinister, with black shadows, ink lines and clean colors. The game features zombies like they should be, slow, dumb and flesh-eating, life-threatening in groups and incredible persistent when their eyes are locked on fresh meat.
The story about an alcoholic with an identity crisis
Jazon wakes up with a huge hangover in an abandon world. His memory is gone and in an attempt to survive he invents an alter ego, as a bad ass hero. He recurs ladies, fights bad guys, beat brains out of zombies with his bare fists and fights super villains. He reinforces his belief by finding clues all around him, but will his facade hold up when the memories from his past starts to pop up?
A unique universe
A universe in the future where design development stopped in the 80’ties which sets a special heavy and rough touch on the game. The graphics are dark with ink lines, blank shadows and familiar shapes, inspired by comic book artists like Mike Mignola. Bad camera control, unlucky one-liner jokes and splat is all part of the 80’ties which the game is bringing back. The style is very unique and stands out from other games.
You will often end up in a fight with your life on the line. With a gun you can quickly kill a zombie, but with the limited amount of bullets you could maybe have used them better in another situation. On the other hand there is a great risk of dying if you choice to fight a zombie with your fists. The choices you make are critical for your survival.
If you barely survive the zombies, your next challenge is a time pressed situation that requires you to think straight. It’s dangerous to be at the same spot for too long, even though the zombies are slow they will never quite hunting you, and they fight to get in through blocked doors, windows and ventilations shafts. With the things you find in the environment or zombies you can exploit it makes you capable to solve the riddles and progress into the next room.
Music like the old days
No doubt about it, when it comes to music old is better. The music creates a wholeness in the game, with a “grungy” 80’ties inspired impression, spiced with horror and surprises. It brings the universe, style and story together and tramps the player in this intense world.
This time around it's going to be a update with mostly visuals. We have a lot of work that we want to share, but the time is not right yet ;) These are in game screenshots:
We would love to hear your opinion.
CEO, 2nd Studio
Even though our fingertips are tickling & vibrating in excitement and eagerness of sharing our work. It’s not ready jet. So you will have to wait...
Oooooh yes, this is a special video we are releasing to show our process so far and invite you to a party of boobies, zombies, action packed adventure...
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Latest tweets from @2ndstudioani
Aug 18 2015
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Jun 4 2015
@KristianHede hey! Nope not this year :) was they good?
May 24 2015
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Mar 1 2015
@JimfOrangeOwl All right, thank you :)
Feb 5 2015