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An Action-Adventure game, that combines Hack’n’Slash with exploration and puzzle solving. The scenario is a post- apocalyptic sci-fi world, where zombies walk restless around and technology looks like something from an 80’ties sci-fi film. The visual expression is dark and sinister, with black shadows, ink lines and clean colors. The game features zombies like they should be, slow, dumb and flesh-eating, life-threatening in groups and incredible persistent when their eyes are locked on fresh meat.

The story about an alcoholic with an identity crisis

Jazon wakes up with a huge hangover in an abandon world. His memory is gone and in an attempt to survive he invents an alter ego, as a bad ass hero. He recurs ladies, fights bad guys, beat brains out of zombies with his bare fists and fights super villains. He reinforces his belief by finding clues all around him, but will his facade hold up when the memories from his past starts to pop up?

A unique universe
A universe in the future where design development stopped in the 80’ties which sets a special heavy and rough touch on the game. The graphics are dark with ink lines, blank shadows and familiar shapes, inspired by comic book artists like Mike Mignola. Bad camera control, unlucky one-liner jokes and splat is all part of the 80’ties which the game is bringing back. The style is very unique and stands out from other games.

Intense fighting
You will often end up in a fight with your life on the line. With a gun you can quickly kill a zombie, but with the limited amount of bullets you could maybe have used them better in another situation. On the other hand there is a great risk of dying if you choice to fight a zombie with your fists. The choices you make are critical for your survival.

Mind-bending puzzles
If you barely survive the zombies, your next challenge is a time pressed situation that requires you to think straight. It’s dangerous to be at the same spot for too long, even though the zombies are slow they will never quite hunting you, and they fight to get in through blocked doors, windows and ventilations shafts. With the things you find in the environment or zombies you can exploit it makes you capable to solve the riddles and progress into the next room.

Music like the old days
No doubt about it, when it comes to music old is better. The music creates a wholeness in the game, with a “grungy” 80’ties inspired impression, spiced with horror and surprises. It brings the universe, style and story together and tramps the player in this intense world.


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Why is it so hard to move the player in a natural way?

Since we began working on this project we been working and iterating on how the player moves. We knew from the beginning that the game would be best played with a controller, because the gameplay is designed in a twin stick shooter fashion. Of course we also wanted the player to be able to play with mouse and keyboard. Some players will also prefer that even if they have a controller (Don’t ask me why).


The pros about using a controller is that the thumbsticks uses axes to determine the direction of how the player is interacting, which means we can move the player in all angles and this gives them more control. It can also output how much you are moving, meaning you can do subtle movements with a controller, for example you can push the thumbstick a little bit and the character would also move a bit. If you use a keyboard you are limited to the 4 arrow keys, which gives you only 8 directions, we allow a player to hold up and left to move in a 45 degree angle for example. Still this is a limitation. A key on the keyboard also only outputs 0 or 1 and nothing it between so the character is either moving or not.

We also use the second thumbstick to aim, which works perfect. The only problem with this is that it’s hard to quickly turn 180 degrees when you are aiming. But even in our action areas we have a tactical element which makes the action a bit slower pace than other shooters, and because of that we think it works perfectly. Using a mouse for aiming is good, it’s fast but it's also a bit confusing because you can use the whole screen to move around on and in most cases it’s not locked to the character which makes the aiming a bit weird.

Once we knew this we started working on making the animations show which way you are walking and aiming. So we needed to mask his upper and lower body and determine how Jazon should aim and walk. This was very difficult for us, maybe because we didn’t have the knowledge and maybe also because we were still figuring out how fast he should move and how the aiming should work. It took months to nail down, but we are very close at having something that feels great.



This is something that’s really hard to show in a video, but when you play the game you can really feel it.

Enough talk it’s trailer time !

We haven't shown any video footage of the gameplay except a few gif’s online, so this is a premiere of the gameplay. And it’s all gameplay. So enjoy. It’s still pre-alpha so keep this in mind.



We updated our website where you can subscribe to our newsletter. We are closing in on launching our kickstarter, so if you want to know exactly when we launch you should sign up.

Because this is the first time we show gameplay footage, we are very keen to hear your feedback, so write a few words and let us know your opinion.

We been working too much - Update #5

We been working too much - Update #5

News 2 comments

It's hard to both do work for hire and work on your own IP, but we managed to do a lot of work lately. We will be sharing a lot of new material. Keep...

Visual eye candy - Update #4

Visual eye candy - Update #4

News 4 comments

We have been working on the look for a long time. It wasn't easy, but this is how it looks at the moment, we are quite proud of the result

Jazon is Reborn - Update #3

Jazon is Reborn - Update #3

News 3 comments

In the Struggle to get funding we somehow found the means to continue the development of our game, Jazon and the Dead. Our focus was modeling props, animation...

Jazon And The Dead - Teaser Trailer

Jazon And The Dead - Teaser Trailer

News 4 comments

Craziness... Late nights.... Lots of cola and Pizza. I guess that's how it is when you are trying to finish up a teaser. However it's finally here. We...

Comments  (0 - 10 of 15)
Devesh10
Devesh10

Wow I think it is a best game

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2ndStudio Creator
2ndStudio

Thanks ;)

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Nana_Joo
Nana_Joo

Nice to see you back!

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2ndStudio Creator
2ndStudio

Thank you :) And thank you for still being here.

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Nana_Joo
Nana_Joo

It is cool if it also have possibility into PC version too. Just wondering XD

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2ndStudio Creator
2ndStudio

Our primary platform is PS3-PS4, we are not sure jet. But we are considering PC version as well. :)

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Nana_Joo
Nana_Joo

Oh i see. Thanx for info.

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Nana_Joo
Nana_Joo

While other game with similar genre use realism. You try to be different. And you have your own style. Interesting idea :D

Definitely tracking this game.

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2ndStudio Creator
2ndStudio

Hi Hana,

Thank you for the nice words :) It's nice to hear that you like the style, it's something we been working on a lot.

Cheers

Reply Good karma+3 votes
Nana_Joo
Nana_Joo

You're welcome ...

Always keep the unique-style of the game. That is what makes this great. :D

And i want to give hug to Zombie Walk XD

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Jazon and the Dead
Platforms
Windows, Mac, XONE
Developer & Publisher
2nd Studio I/S
Engine
Unity
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Genre
Adventure
Theme
Horror
Players
Single Player
Project
Indie
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Latest tweets from @2ndstudioani

Oh yeah :) T.co

May 25 2016

Concept art for the gas station that Jazon and Zoey encounters. #gamedev #jazonandthedead #dkgame #conceptart T.co

May 20 2016

Zoey is #badass ! This is the new design for Zoey in #JazonAndTheDead by @NikkiStarostka #gamedev #conceptart #games T.co

May 18 2016

Nuff Said T.co

May 17 2016

Awesome ! Finally some video of Figment by @BedtimeDG Good job guys, looks amazing. T.co

May 17 2016

Yes 651 followers ! Thank you guys ! :)

May 17 2016

It's that day of the week. #screenshotsaturday #gamedev #madewithunity #indiegames T.co

May 14 2016

RT @madewithunity: Here's our lineup for the #madewithunity showcase at #UniteEurope! Blogs.unity3d.com @indieexchange T.co

May 12 2016

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