What will YOU do to ensure the survival of the human race?
Jaws Of Extinction also known as "JoE" is a multiplayer horror survival game set on a large open world known as Eden-Nadir, a place known for its beauty and striving wildlife. You will be faced with decisions to make and choices you won't want to make as you battle against the military, the island's wildlife, terrifying infected re-animated humans and other players on the server and the forces of nature.
Choose to follow the story of the game that continues from a single player tutorial that you can choose to play, follow the back story written by our talented scriptwriting team, and continue the story with friends and other players by completing quests issued by NPC survivors, and a guy on a radio that helped you escape your fate!
JoE will be Player Vs. Player with a lot of Player Vs. the Environment elements, you may choose to help fellow survivors or you may choose to monopolise Eden-Nadir and rule the new world, but be cautious your actions will affect how the island sees you and they may choose to take you down with the rest of the unwanted pieces of flesh walking about.
JoE has been influenced by many other survival games available on Steam and games that are still in development themselves, but here is where we plan to show you where JoE will fit into your life.
For more features that we are adding and what is already in game, visit our website or facebook page to follow the development in detail.
We are a very dedicated team of talented individuals from design & programming to composing music & story writing our team aims to deliver a cracking great experience from visually beautiful graphics to heart pumping music & on the edge of your set action packed stories.
We will be going for Greenlight with JoE, when we feel we have something worth getting you, the players to vote on, at the moment we are deep in development and want to make sure we do not make the same mistakes as many other great teams, leaving ourselves open by releasing a product that is not playable because of lack of content, unfinished playing areas or a zombie game with no zombies.
We will only release JoE when we have enough content and a complete map, so you can experience JoE how we attend you to experience it while we improve and add even greater content for you to enjoy even more.
PATCH NOTES 0.3
FIXED: Crafting system not being able to craft bandages
FIXED: Not being able to pickup rocks/stones
FIXED: Inventory UI Tooltips overlapping
FIXED: Player no longer plays gun animation after picking up Sticks item
FIXED: Falling through world when dismounting quad
FIXED: Headshot particles no longer get stuck in the air
FIXED: Consumables sometimes not replenishing attributes
FIXED: Consumables sometimes not replenishing multiple attributes
FIXED: Flashlight on weapon not being removed on unequipped
ADDED: Action key description to action items i.e campfire / sleeping bag
ADDED: Action key description to vital display
ADDED: Rock/Stone pickup animation
ADDED: Nettle (Herb) for crafting & consumption
ADDED: Healing herbs for crafting
ADDED: Small stones to Loot tables
ADDED: Empty Tin Cans to Loot tables
ADDED: Natural Twine to Loot tables (Temp Icon)
ADDED: Wooden shelfing for crafting (Temp Icon)
UPDATED: Crafting time reduced on some items
UPDATED: Kindling is now craftable (used to light firepits / camp fires)
UPDATED: Derelict player base is now enterable
UPDATED: Campfires / Firepits are now usable by all players not restricted to owner
UPDATED: Player can now drop the Fireaxe
UPDATED: Adjustment to beach spawn location
UPDATED: AI logic for performance
UPDATED: Explosive barrels
REMOVED: Player sickness from poisoning (Mechanics needs more work)
Todays latest patch notes are available, expected to hit later today
The silence that fell was infinitely louder than the screams that had come before it.
NEW Journal entries every Monday, explore the origins of the outbreak!
We have completely revamped our website adding more detailed information, imagery and features, coming this week - we will keep you posted.
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