Isomer is an isometric realtime strategy game inspired by classic XCOM and other more recent sandbox style games. It's open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together. Build up your forces by trading resources for reinforcements with passing resupply ships and mutate your troops into specialist units from scouts to warriors. Enemy forces attack periodically in an attempt to destroy your bases and facilities. How long can you survive? The worlds are procedurally generated, large and teeming with hostile forces, enemy bases, deep catacombs and life. On some worlds, extensive enemy facilities have sprung up and the inhabitants don't take too kindly to new arrivals attempting to poach resources from their backyard. Mined resources can be used to build structures, traps or fortifications as well as traded periodically.
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This is the first gameplay footage from the current, pre-alpha version of Isomer. Lots of new features have been completed in the last couple of weeks and screenshots were not really doing it justice.
Shown in this video are :
- building part of a bridge from blocks
- tunnel exploration
- dynamic lighting
- buying units from supply ships
- and a little bit of combat..
This by no means is the finished game but I'm really pleased with how things are progressing - I hope you like it!