Isomer is an isometric realtime strategy game inspired by classic XCOM and other more recent sandbox style games. It's open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together. Build up your forces by trading resources for reinforcements with passing resupply ships and mutate your troops into specialist units from scouts to warriors. Enemy forces attack periodically in an attempt to destroy your bases and facilities. How long can you survive? The worlds are procedurally generated, large and teeming with hostile forces, enemy bases, deep catacombs and life. On some worlds, extensive enemy facilities have sprung up and the inhabitants don't take too kindly to new arrivals attempting to poach resources from their backyard. Mined resources can be used to build structures, traps or fortifications as well as traded periodically.
The lighting engine code has been completely reworked and now is fully functional supporting shadows and point light sources.
Posted by Ionising on Nov 23rd, 2012
The lighting engine code has been completely reworked from a placeholder to a fully functional engine that drops shadows dynamically and handles point light sources.
Here is a brief demo of dropped shadows from a randomly created floating chunk of land. It should be noted this isn't how blocks are constructed in game - the blocks are being created with a debug mode within Isomer.
Again using a debug mode, here is a demo of test lights being placed in a cave with no natural light sources.
And finally, here is what the lighting looks like on the three current world types underground.