After quite a long break, we decided to do a major overhaul of the game(*gasp!*). We are changing from linear puzzle based gameplay to a more exploration based one. We feel that our new goal is a more realistic one, and we've got some new exciting ideas that we're eager to try. We are planning on making the whole levels fully destructible, and the video below is a showcase of the new level editor(all textures are placeholders). We'll post more information as things develop.
The level editor
Showcase of the new voxel based level editor and some news regarding the project.
Posted by Bytegrove on
wow im blown away. what kind of performance hit is your rig taking when you remove and add clay? this is an incredible feature :)
@Captain-Arse:
We have done a few optimizations already, so it runs smoothly on an average pc(no uber-rig required).
Using Voxels this way is actually quite efficient, there are already libraries that do it very well such as Iehovah. Always good to see new work being done in this direction though - voxels are an under-utilized tool!
Great! Is there already voxel based terrain in Unity or did you use an external library?
@unrealer2:
We built our own library.
Wow!
Finally! Someone makes a level editor that is how a level editor should be -- sculpted! Is this game F2P or are you making a commercial release?
@Paradigmthefallen:
We plan on making a commercial release through digital distribution platforms such as Steam or Desura.
It looks so simple.. that's Genius right there :)
Amazing work!
I must admit - very cool.
wow, it's like if Minecraft and Cryengine's Sandbox had a baby, it would be this
Really neat stuff
I kinda liked the focus on puzzles. The only thing it needed was maybe surface restriction so you could only form some of the surfaces and needed to solve puzzles with those.
Much like the way portal restricts you to only some surfaces.
@theM3nace:
We did too. Unfortunately, we found that it takes more time than we are willing to spend to come up with and develop good puzzles. We are now focusing on gameplay that will take less time to develop, but that we hope will be just as interesting.
Those damn sweeds they did it again! great work guys this is an amazing concept
@ImABot:
lol, thanks :)
Looks like my post disappeared from here? Anyway, are any of you guys from the Celestial Impact team? This looks fairly similar which is just great! If that's the case, then, Hej!
@meazum:
You posted on the main project page. ;)
We are not from the Celestial Impact team, but I remember trying the game once. It was pretty cool, but the spherical maps made me a little dizzy. :P (Säger hej tillbaka ändå, hej!)