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Interstellar Marines is an AAA, FPS, Sci-fi, action and adventure game with an original and unpredictable storyline.
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INTERSTELLAR MARINES - [ Zero Point Software ]
"FPS Evolved - Phase 1 Video Log 002"
Highlighting the FPS features available in "Running Man", which we spent the last four month developing.
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Zero Point Software is an independent entertainment and software company founded in 2004 and based in Copenhagen, Denmark.
wow looks really cool
Looks really promising for you guys. Danish accent really comes through :p
seriously, that's as good as it gets... and it is a browser based game making it truly a remarkable achievement, so lets get it published already! :-)
good luck with it all.
Omg guys i guess i just JEEZED in my pants totally ... seriously so much work in taht game with the sounds effects and animations. It make it so immersive, also comparing your game to cod6 make us see how they barely work on the game compared to you. Keep it up.
Being able to see your body parts is a nice touch, as is the helmet overlay. Might want to put an animation on the weapon customization, though. Very impressive side-by-side with MW2!
I really like the from-inside-helmet-view, but it looks pretty retarded how the characters head moves inside the helmet when you aim down the gun. Shouldn't the gun move up towards you instead?
I don't know if you wanted to name that "one of the best" games, so I won't.
Very nice job you have done with the polish on graphical effects and animations and sounds.
Just remember, fighting robots is boring. So I hope those robots were placeholders, also, that "one of the best" games had very intense, very well scripted action sequences, and the level design was so good, sometimes you forgot that it was a linear game and just enjoyed the ride.
I must say, what you have done with unity is TOP NOTCH, not even the "tech demo" videos and games available on the official unity website matched that level of awesomeness.
Keep up the good work, I hope you guys do well.
It's good, but I am not impressed. It takes more than fancy graphics, effects and an intereting control concept with no real impact on gameplay to create a really good game.