In a universe driven by targets, a faceless corporation employs you to create an evolving ecosystem you can never hope to control...

Intelligent Design: An Evolutionary Sandbox is a god game with fully simulated genetics and evolution. Create species of plants, herbivores and carnivores and try to control the ever evolving ecosystem. Design and create genetically modified organisms, but remember when you start tampering with genetics it is hard to undo your mistakes...

Key Features


Fully modelled genetics and evolution

The behaviour and appearance of each organism are determined by their genetics. How tall will a plant grow? How fast can an herbivore run? How often does a carnivore seek prey? These genetics are passed down generation after generation, with random mutations caused by radiation. Evolution is fully simulated, there are no tricks or statistical approximations. You are watching life evolve on your computer.

Weather and Climate Model

Temperature, humidity and wind are all modelled in the game. The weather and climate effect your organisms and perhaps your actions affect the climate as well…

Genetic Engineering

One of your key objectives is to investigate the organisms you create. Build collectors to harvest resources and research stations to observe the organisms. Eventually you will unlock the secrets of genetic engineering. Create your own genetically modified organisms, but be careful, once a genome has entered your ecosystem it may be hard to undo the damage…

Science to be Done

What do all those genes actually do? How is the world score calculated? What does world efficiency even mean? Much like a real scientist you will need to investigate, analyse and work with other players to try and answer these questions. To help you along the way the game outputs data in xml files so you can really get your science on.

Secrets to Discover

Who is employing you to create this ecosystem? Why are they doing it? Why are you doing it? What are those targets for? The answers to these any many other questions are out there, you just need to work together and find them...

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It has been almost a year since Intelligent Design: An Evolutionary Sandbox (ID) left early access. A lot has happened since then, Pill Bug Interactive has grown and we have started working on our second game, Cycle 28.

In game screenshot


We are currently running an ID community guide competition on steam. The winners of which will get free copies of Cycle 28 with full closed beta access.

Over the last month we have gained a large number of new players to ID. These players missed out on the game’s amazing launch, during which everyone was working together to figure out what all the genes did to their flora and fauna. To try and help these new players out we have written our own official guides, but we would love to see what the community can do, hence this competition.

On the first of February we will rank all the community guides on steam by their rating and give the top 3 guides a Cycle 28 beta key (which is also a retail key).

To get people started we published our own official guide to all the genetics. We’d be even more excited if we knew the guide worked. Because Intelligent Design is a god game, with fully simulated genetics and evolution, it’s hard for us to know exactly what’s going on at any one time. We understand how each individual gene works in Intelligent Design – and that’s what we’ve put in the guide. But as a player’s plants and animals evolve and become more complex, we don’t really know how one gene will interact with the any of the others in a single plant or animal. Science is tough!

We have also made a new players video guide, see below, which also includes some dev diary type thoughts from me, so anyone interested in game development should also give it a watch.


Since I started designing Intelligent Design my aim was to make people feel like a scientist. To achieve that I wanted to hold back some information and let players work together to investigate the world. Some people really enjoyed that, whereas other people did not. For a while I've been resisting making a guide like this, but more recently I wondered "who am I to tell you how to enjoy the game". In light of that change of heart we've posted this guide. Hope you enjoy it and really hope it ignites some creativity with genetic engineering!


Intelligent Design: An Evolutionary Sandbox - Steam Release date, Price and Achievement Reveal

Intelligent Design: An Evolutionary Sandbox - Steam Release date, Price and Achievement Reveal

News

Excited to announce the evolutionary god game will be releasing 12th May 2017 on Steam. I'm also revealing all the achievements and price along with a...

Help Design Steam Achievements for Intelligent Design: An Evolutionary Sandbox

Help Design Steam Achievements for Intelligent Design: An Evolutionary Sandbox

News

As the game approaches a release on Steam it is time to start designing achievements. I would love to get some suggestions from the community of achievements...

Intelligent Design: An Evolutionary Sandbox is Greenlit

Intelligent Design: An Evolutionary Sandbox is Greenlit

News

Intelligent Design: An Evolutionary Sandbox has been successfully greenlit. It is a god game with fully simulated genetics and evolution. In this news...

Intelligent Design: An Evolutionary Sandbox Premium Version Released

Intelligent Design: An Evolutionary Sandbox Premium Version Released

News

The premium version of Intelligent Design is launching with a week long 60% off sale.

Comments  (0 - 10 of 13)
alienM
alienM

I see that this game has been Greenlit on Steam. Will Itch game owners receive Steam key once it comes to Steam's store? :)

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SeanWalton Creator
SeanWalton

Yeah... if you own the premium version. I need to sort out some legal stuff and implement some new stuff before it releases on steam. Something I don't want to rush!

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TwiinLion
TwiinLion

I love the sim and am seriously enjoying it. But, I have one issue. After a certain amount of time in game(even if saved and then reloaded) the camera becomes confused somehow. It's as if it wrongly calculates the axis it is supposed to be on. R-click and drag to the right all of a sudden makes the cam move diagonally(or another misdirection) and it confuses the entire camera controls. I press 'W' and I start going up and forward and a 90 degree angle, or something else weird. - It think you could fix it easily(if at least temporally) by putting a 'reset camera' function, but I'm no programmer. --- Thanks for your all your hard work, I am definitely looking forward to more from this project. :)

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SeanWalton Creator
SeanWalton

Thanks for letting me know, I'll look into it. If you have a controller it may be more stable than the keyboard+mouse

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Guest
Guest

I love the sim and am seriously enjoying it. But, I have one issue. After a certain amount of time in game(even if saved and then reloaded) the camera becomes confused somehow. It's as if it wrongly calculates the axis it is supposed to be on. R-click and drag to the right all of a sudden makes the cam move diagonally(or another misdirection) and it confuses the entire camera controls. I press 'W' and I start going up and forward and a 90 degree angle, or something else weird. - It think you could fix it easily(if at least temporally) by putting a 'reset camera' function, but I'm no programmer. --- Thanks for your all your hard work, I am definitely looking forward to more from this project. :)

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gabeux
gabeux

Very cool idea and execution. Only thing I'd ask is to label the genes on the Inspector screen as you research them, as to make things straightforward.
Good luck with the development :)

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SeanWalton Creator
SeanWalton

I have thought about that yes, I may add it in a later update.

Thanks!

Reply Good karma+1 vote
punk0x29a
punk0x29a

Hi there!
I'm very interested in topic of evolution by natural selection, origins of life and similar. This game looks very interesting to me, and seems like fun. I appreciate "cute" design of creatures and such. Tracking.

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SeanWalton Creator
SeanWalton

Thanks, I'm glad you like the look, I almost didn't make the game because I didn't think I could make 3D look good.

Reply Good karma+1 vote
punk0x29a
punk0x29a

Hey, it doesn't need to look "good" if the gameplay is fun. Look at games like "Thomas was alone". Minimalistic design is in demand nowadays ;)

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Intelligent Design: An Evolutionary Sandbox
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Pill Bug Interactive
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