In a universe driven by targets, a faceless corporation employs you to create an evolving ecosystem you can never hope to control...

Intelligent Design: An Evolutionary Sandbox is a god game with fully simulated genetics and evolution. Create species of plants, herbivores and carnivores and try to control the ever evolving ecosystem. Design and create genetically modified organisms, but remember when you start tampering with genetics it is hard to undo your mistakes...

Key Features


Fully modelled genetics and evolution

The behaviour and appearance of each organism are determined by their genetics. How tall will a plant grow? How fast can an herbivore run? How often does a carnivore seek prey? These genetics are passed down generation after generation, with random mutations caused by radiation. Evolution is fully simulated, there are no tricks or statistical approximations. You are watching life evolve on your computer.

Weather and Climate Model

Temperature, humidity and wind are all modelled in the game. The weather and climate effect your organisms and perhaps your actions affect the climate as well…

Genetic Engineering

One of your key objectives is to investigate the organisms you create. Build collectors to harvest resources and research stations to observe the organisms. Eventually you will unlock the secrets of genetic engineering. Create your own genetically modified organisms, but be careful, once a genome has entered your ecosystem it may be hard to undo the damage…

Science to be Done

What do all those genes actually do? How is the world score calculated? What does world efficiency even mean? Much like a real scientist you will need to investigate, analyse and work with other players to try and answer these questions. To help you along the way the game outputs data in xml files so you can really get your science on.

Secrets to Discover

Who is employing you to create this ecosystem? Why are they doing it? Why are you doing it? What are those targets for? The answers to these any many other questions are out there, you just need to work together and find them...

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It has been a busy few months since I found out Intelligent Design: An Evolutionary Sandbox was successfully greenlit. I'm excited to announce that Valve has signed off the game and it will be releasing 12th May 2017 on PC and Linux for $6.99/£4.99/€6.99. The game will launch with a 15% off discount for one week. The game's store page is up so you can it to your wish list now...


To coincide with the launch date and price announcement I've also posted a new trailer for the game. It's a little obscure and is meant to capture the mood of the game more than anything else. The game has some hidden mechanics which you need to figure out and I wanted the trailer to reflect that. If you don't already know (because this is the first article of mine you have read) Intelligent Design: An Evolutionary Sandbox is an abstract god game with fully simulated genetics and evolution.


The Steam version will be complete with steam leaderboards, cloud saves and steam achievements. I'm really pleased with the set of achievements I came up with, not too many and not too few. They will require you to really think about what you are doing and make use of the genetic engineering abilities.

Steam Launch Screenshots Steam Launch Screenshots


I will leave you with the full list...

  1. Satisfied? - Complete all your key performance targets
  2. Genesis - Complete all your key performance targets within 7 days
  3. Efficient - Achieve an ecosystem with 100% efficiency
  4. Giving it 110% - Achieve an ecosystem with 110% efficiency
  5. Super Effective - Achieve an ecosystem with 1000% efficiency
  6. Balance - Maintain an ecosystem with more plants than herbivores and more herbivores than carnivores for 1 full day
  7. Balance Master - Maintain an ecosystem with more plants than herbivores and more herbivores than carnivores for 7 days
  8. Herbivore Heavy - Maintain an ecosystem with more herbivores than plants for 1 full day
  9. Herbivore Master - Maintain an ecosystem with more herbivores than plants for 7 days
  10. Carnivore Heavy - Maintain an ecosystem with more carnivores than plants for 1 full day
  11. Carnivore Master - Maintain an ecosystem with more carnivores than plants for 7 days
  12. Code Breaker - WDCP JOZM BKXU QKEF MDNN CJCS FZQR WINB VHDL HZVS YSI

Steam Launch Screenshots Steam Launch Screenshots


Steam Launch Screenshots Steam Launch Screenshots


Steam Launch Screenshots


Help Design Steam Achievements for Intelligent Design: An Evolutionary Sandbox

Help Design Steam Achievements for Intelligent Design: An Evolutionary Sandbox

News

As the game approaches a release on Steam it is time to start designing achievements. I would love to get some suggestions from the community of achievements...

Intelligent Design: An Evolutionary Sandbox is Greenlit

Intelligent Design: An Evolutionary Sandbox is Greenlit

News

Intelligent Design: An Evolutionary Sandbox has been successfully greenlit. It is a god game with fully simulated genetics and evolution. In this news...

Intelligent Design: An Evolutionary Sandbox Premium Version Released

Intelligent Design: An Evolutionary Sandbox Premium Version Released

News

The premium version of Intelligent Design is launching with a week long 60% off sale.

Intelligent Design the Evolutionary God Game now on Steam Greenlight

Intelligent Design the Evolutionary God Game now on Steam Greenlight

News

I'm excited to announce that Intelligent Design is now on steam greenlight.

Comments  (0 - 10 of 13)
alienM
alienM

I see that this game has been Greenlit on Steam. Will Itch game owners receive Steam key once it comes to Steam's store? :)

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SeanWalton Creator
SeanWalton

Yeah... if you own the premium version. I need to sort out some legal stuff and implement some new stuff before it releases on steam. Something I don't want to rush!

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TwiinLion
TwiinLion

I love the sim and am seriously enjoying it. But, I have one issue. After a certain amount of time in game(even if saved and then reloaded) the camera becomes confused somehow. It's as if it wrongly calculates the axis it is supposed to be on. R-click and drag to the right all of a sudden makes the cam move diagonally(or another misdirection) and it confuses the entire camera controls. I press 'W' and I start going up and forward and a 90 degree angle, or something else weird. - It think you could fix it easily(if at least temporally) by putting a 'reset camera' function, but I'm no programmer. --- Thanks for your all your hard work, I am definitely looking forward to more from this project. :)

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SeanWalton Creator
SeanWalton

Thanks for letting me know, I'll look into it. If you have a controller it may be more stable than the keyboard+mouse

Reply Good karma+1 vote
Guest
Guest

I love the sim and am seriously enjoying it. But, I have one issue. After a certain amount of time in game(even if saved and then reloaded) the camera becomes confused somehow. It's as if it wrongly calculates the axis it is supposed to be on. R-click and drag to the right all of a sudden makes the cam move diagonally(or another misdirection) and it confuses the entire camera controls. I press 'W' and I start going up and forward and a 90 degree angle, or something else weird. - It think you could fix it easily(if at least temporally) by putting a 'reset camera' function, but I'm no programmer. --- Thanks for your all your hard work, I am definitely looking forward to more from this project. :)

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gabeux
gabeux

Very cool idea and execution. Only thing I'd ask is to label the genes on the Inspector screen as you research them, as to make things straightforward.
Good luck with the development :)

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SeanWalton Creator
SeanWalton

I have thought about that yes, I may add it in a later update.

Thanks!

Reply Good karma+1 vote
punk0x29a
punk0x29a

Hi there!
I'm very interested in topic of evolution by natural selection, origins of life and similar. This game looks very interesting to me, and seems like fun. I appreciate "cute" design of creatures and such. Tracking.

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SeanWalton Creator
SeanWalton

Thanks, I'm glad you like the look, I almost didn't make the game because I didn't think I could make 3D look good.

Reply Good karma+1 vote
punk0x29a
punk0x29a

Hey, it doesn't need to look "good" if the gameplay is fun. Look at games like "Thomas was alone". Minimalistic design is in demand nowadays ;)

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Intelligent Design: An Evolutionary Sandbox
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Pill Bug Interactive
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