TAKE TO THE STREETS FOR INTENSE CLOSE QUARTERS COMBAT, where a team's survival depends upon securing crucial strongholds and destroying enemy supply. The follow-up game to the award-winning Source mod, INSURGENCY is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

"Like Counter Strike and Red Orchestra had a baby."
Indie of the Year 2014 I Player's Choice
Post news Report RSS Insurgency and Day of Infamy Updated

We've just released updates for both Insurgency AND the official WWII mod Day of Infamy! Includes new map Dry Canal, new spectator options, various fixes. And for Day of Infamy there are new community maps, new weapon art, and a shotgun!

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We have released an update that includes a new map and numerous features, fixes and improvements. The new map is called Dry Canal, originally created by community member Tribly and a finalist in our Gamebanana level design contest last year.

We are also releasing the foundation for our competitive ranking system. The system is not fully functional yet, but the game now loads the web-based system that will evolve into the competitive component. We can begin to update our competitive and stats systems without requiring a game update.

We know our competitive community are anxiously awaiting the competitive matchmaking features, and we appreciate everyone’s patience. You can expect to see ingame progress in the near future, and if you want a preview of our competitive features, we will be creating a Competitive Testing group on Steam which will give you early access to features before they are introduced to everyone else. We will use this group to test the systems on a smaller base of users and solicit feedback.

In addition to the update to Insurgency, the Day of Infamy mod has also been updated on Workshop. Five new community-made maps have been added to the official map rotation for the mod, and some new content has also been added including a new weapon and new weapon assets. Full changelist found here. Subscribe to the mod here.

Important note regarding custom player models: Because of animation changes made in this patch, any Workshop custom player models now will cause the game to crash because they do not have the correct IK settings compiled. Please unsubscribe and notify the Workshop creator that their models must be updated. Workshop authors: check this forum post for info on how to make the fix.

drycanal 1024

Full changelist is below:

New Map

  • Dry Canal (Day and Night versions)

New Scenarios

  • Multiplayer
    • Dry Canal Push
    • Dry Canal Skirmish
    • Dry Canal Occupy
    • Dry Canal Firefight
    • Dry Canal Strike
    • Dry Canal Elimination
    • Dry Canal Ambush
  • Cooperative
    • Contact Checkpoint
    • Dry Canal Checkpoint
    • Dry Canal Conquer
    • Dry Canal Outpost
    • Dry Canal Survival
    • Dry Canal Hunt

Features

  • Implemented facial animations for your guide in the training level.
  • Created Clean Sweep achievements for every map running Hunt game mode.
  • Created Decisive Victory achievements for every map running Checkpoint game mode.
  • New first person AK-74, AKS-74u and Makarov animations.
  • New third person animations for reloads, grenade throws and foregrips.
  • M16, M4 and AK-74 world models have been updated with moving bolts.
  • IK support for third person hands and feet. Mod authors will need to update any player model mods they have on the workshop.
  • Steam View Game Info dialog now shows the player score rather than kill count. Player score can be hidden on the View Game Info dialog if server enables sv_suppress_steam_score.
  • Damage and suppression is replicated to spectators watching in first person.

Optimizations

  • Player spawn staggering implemented to reduce server lag spikes that occurred when a large amount of players spawn at once.

Gameplay Improvements

  • Survival improvements
    • Adjusted price and amount of ammo received from chest rig and chest carrier to make ammo more limited.
    • Tweaked AI behavior so bots are less likely to patrol parts of the map humans can avoid.
    • Added win condition for level 100

Fixes

  • Players now get correctly damaged and flashed by grenades while leaning around a corner.
  • Fixed the black sky issue when Shader Details were set to medium or low settings.
  • Fixed the subtitles not working in the training level.
  • Fixed the clean sweep hunt achievements not triggering properly.
  • Possessing a bot no longer reloads when using a controller.
  • Fixed being able to crash servers by spamming the inventory_resupply command.
  • Fixed FPS drop caused by main menu HTML panels after connecting to a server.
  • Character models are now positioned with their head where the first person view is in crouched and standing stances, which should help prevent “head glitching”.
  • Fixed multiple world model bipods attaching to a weapon.
  • Fixed detached foregrip on shotgun world models.
  • Added IK support to first person hands on various weapons to prevent any sliding during transitions, specifically pistols.
  • Fixed being able to skip the M249 reloads.
  • Players now experience fall damage when landing in shallow water.
  • SourceTV demos can now be viewed without crashing the client. Demos recorded prior to this patch may fail to load.
  • When viewing a player in first person through SourceTV, proning and leaning is now shown correctly.
  • sv_hud_deathmessages can now be enabled on co-op servers.

Map Changes

  • New District checkpoint layout
  • Fixed an issue in Embassy where you could jump behind the map.
  • Added invisible walls in Panj to prevent players from accessing certain exploit locations.
  • Fixed a bug in Siege Outpost where cache B would be in a bad location.
  • Fixed many other miscellaneous issues in multiple levels.

User Experience Improvements

  • Pressing escape now closes menus properly.
  • HTML MOTDs have been disabled due to player feedback. Unfortunately, too many servers were abusing this ability by playing ads that could not be stopped or were obnoxious.

Modding

  • Server-side Workshop now supports collections.
  • Workshop servers will now correctly query for map updates between games.
  • Spawn points and spawn zone entities can now be assigned a squad ID, allowing mappers to create squad specific spawn areas.
  • Theaters:
    • Added mutual exclusion to weapon upgrades. This can be used to exclude any two upgrades from being equipped simultaneously that are in different upgrade slots. Under a weapon upgrade add “excluded_upgrades”, with an arbitrary key and a value set to the name of the upgrade to exclude. The exclusion should be defined on the latter of the pair in the theater file.
    • Added “overlay” setting to gear definitions.
    • Added the “third_person” subsection to weapon definitions.
  • Replaced c_thirdpersonshoulder with sv_thirdperson and all the associated settings.

Capa Mode (beta)

Introducing new features to the roaming spectator mode, currently controlled using Console Variables. The name "Capa" is an homage to one of the greatest war photographers, Robert Capa, who co-founded Magnum Photos following the Second World War. His images of Omaha Beach on D-Day are iconic. Sadly, he was killed by a mine in Indochina in 1954. Capa had a famous saying: "If your photographs aren't good enough, you're not close enough," and this feature will help you get closer to the action while spectating.

  • spec_camera_options_gui 1, displays UI to adjust f-stop, focal length, and focal distance
  • spec_bank 1, enables camera banking
    • spec_bank_angle , Maximum camera banking/roll angle
    • spec_bank_smoothing , Banking interpolation amount (higher = slower)
  • spec_handheld , enables handheld camera feature that moves the camera around as if it were held by a camera operator
    • spec_handheld_frequency , frequency at which the camera shakes (recommended value is 0.3)
  • spec_fov 1, enables manual FOV control while in Capa mode allowing you to zoom in and zoom out using the scroll wheel
    • spec_fov_angle , manual FOV angle that can be changed using the ConVar or by scrolling
    • spec_fov_delta , Amount of degrees to add or subtract depending on scroll wheel movement
    • spec_fov_smoothing , interpolation amount
    • spec_fov_lockdoftofov 1, Use FOV to calculate the focal length of the brute force Depth of Field effect (mat_insdof 1)
  • spec_interpolate 1, smooth out mouse movement
    • spec_interpolate_smoothing , interpolation amount
  • spec_interpolate_position 1, smooth out camera position
    • spec_interpolate_position_smoothing , interpolation amount
  • sv_specspeed (server) - this is not a new value but it should be lowered during the test which we will probably do via RCON as we go like during previous tests

Fixes

  • Fixed grenade prime animation getting stuck in third person.
  • Fixed missing resource file for the depth of field/spectator control UI (Capa mode UI).
  • Fixed server log output displaying “TEAM ONE” and “TEAM TWO”.
  • Custom playlist can now be selected.
  • Added Dry Canal Checkpoint to Coop Elite playlist.
  • Added Tell Hunt and Tell Night Hunt to playlists.
  • Fixed muzzle bone on AC-556 world model.

Map Changes

  • Removed windows in Market to avoid spawn camping Security.
  • Fixed Dry Canal survival objectives disappearing after capturing B.
  • Fixed a respawn issue on Tell Checkpoint

Modding

  • Spectator fixes for sv_thirdperson.
  • Added mp_ignore_win_conditions for customising gamemode behavior.

Day of Infamy Update

The Day of Infamy mod has been updated on Workshop with five new community-made maps added to the official map rotation, and new content including a shotgun and updated weapon assets.

New Multiplayer and Coop Maps
Resistance by JakHalz

resistance

Bridge at Remagen by ThirdEye

bridgeatremagen 1024

New Coop Maps
Metz by Chief-C

metz 1024

Iron Cross by Chief-C

ironcross 1024

PS7 by Freddy

ps7 1024

Features

  • New M1912 pump action shotgun for American Assault and Demolition classes.
  • New Kar98k rifle, scope and bayonet assets.
  • New Bazooka assets.
  • New first person Luger pistol animations.
  • The MP40 now uses a unique model so any Workshop mods that replace the one in Insurgency will not replace the one in DoI.
  • Updated first person melee animations.

Fixes

  • Fixed textures and shaders on the Luger pistol.
  • Fixed being able to skip the MG42 and M1919 reloads.
  • Removed bayonet from G43.
Comments
Jonex.
Jonex.

So happy to see this update. I've finally returned to play :)

Reply Good karma Bad karma+3 votes
ArcadePreMan
ArcadePreMan

I'm so excited!!

Reply Good karma Bad karma+1 vote
macca1138
macca1138

Any plans to include the British into Day of Infamy? Or was this question already asked.

Reply Good karma Bad karma+1 vote
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