INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
Only left here is Doctor who's addictive to shrooms. *reference*
For realism and immersion purposes could you maybe add more light or make the shrooms growing outside the direct light smaller? Shrooms use light to guide their growing directions so the shrooms outside the direct light would be growing both slower than those in the middle of the room but also in the direction of the light.
I know this is nitpicking so don't take this as a negative comment or something i expect to be changed. I am stunned by the work you do and haven't looked forward to a game as much as this since Lost Alpha was announced a couple years ago and that says a bit!