• Register

INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Canal
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Diet-Coke
Diet-Coke - - 189 comments

Nice photorealism.

Reply Good karma Bad karma+7 votes
Spooboy
Spooboy - - 2,028 comments

I really like it, but I have some criticism. The red car really draws the eye because it's opposing the green/brown color of the for-ground. The second I loaded up the pic I saw the car first, and because of that there's something that makes this picture look 'weird'. I'm not saying it looks bad (because it's beautifully mapped), but there's an oddity to it. Judging from the picture alone (and assuming that the car doesn't move, or has importance) I'd say remove the car or change it's color to a something similar to the for-ground.

Now, if the car is supposed to draw the eye, then I'd say it's doing it's job well. And if that's the case it just look strange because this is a still image.

I was going to say that the yellow and white building have the same issue, but I'm going to assume it's just a matter of perspective. Still, I'd keep this into consideration. I don't want to tell you how to do your job, and am guessing you've already considered things like this. However, if not, it's food for thought. :)

Anyways, it looks really great (structurally). Keep up the great work!

EDIT: The white on green/brown for-ground actually does look strange. I'd argue that the grey wall is sorta white, but it's more like a dirty brown. The white next to the brown building isn't that big of a deal because it's not too eye-catching, but it looks a little weird with the bloom effect.

Reply Good karma Bad karma+3 votes
Oskutin Author
Oskutin - - 194 comments

Well, the car does move as well as the guy next to it. Different cars and people randomly pass that bridge. I must admit that the texturing and shaders of the car are WIP and that those buildings receive bit too much sunlight compared to this dark canal.

Reply Good karma+5 votes
EddAdrian
EddAdrian - - 141 comments

*source intensifies*

Reply Good karma Bad karma+4 votes
SteveMcStevenson
SteveMcStevenson - - 140 comments

Noice

Reply Good karma Bad karma+2 votes
xxx.xxx.xxx
xxx.xxx.xxx - - 1,090 comments

great atmosphere

Reply Good karma Bad karma+1 vote
notaclevername
notaclevername - - 522 comments

I like it the way it is. Spooboy might just be, being a little too critical and be expecting an artist pallet, when what we have here seems, more to me, a game engine recreation of an actual portrait of a real occasion. And in real-life we do not have a pattern of arrangement, but only in the instance we choose to record it.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Or more like open sewer.