Now that Infested Planet is in the polish stage, patches will contain a ton of small changes. For example, this patch has a billion different tweaks and fixes to missions and mechanics. Most effort went into polishing the missions in the middle of the campaign.
There are actually quite a few major changes that didn't make it into the patch, since they weren't ready yet. Get ready for the next patch - it'll have some major gameplay modifications.
Infested Planet now works on the OS X version of Steam. Please let me know if it works for you and whether you run into any issues.
- Mine fields explode aliens without marine help
- Mine fields don't use ammo any more
- Increased marine spawning cost by 1
- Helidrop buff: 10 sec of shield (up from 5) and -30% respawn time
- Marines out of battle for a long time don't die from poison
- Made infested marines more vulnerable to siege cannon
- Siege cannon doesn't use ammo any more
- Made all marines more vulnerable to concussion damage (mines + grenades)
- Increased flamer armour
- Made barriers vulnerable to rocket damage
- Made rockets be fired even if barrier is in way
- Completely reworked mimics - no more clones from those aliens
- Mimics are now "Enraged" - fast kamikadze aliens
- Slowed down clones
- Reworked "Contact" mission
- Reworked "Preparations" mission
- Altered "The Return" and "Night and Day" to be easier
- Revamped the way weapon purchase and recycle work (only 1 at a time now)
- Bumped up the infested structure respawn time
- Numerous tweaks to early campaign missions
- Added esc-closing of build menus
- Extended respawn period for infested structures
- Made hive respawning and upgrades take longer
- Made hives not respawn on top of marines
- Made barrier mutation not trigger for vulnerable hives
- Changed guardian colour to be more distinctive
- Added bleed graphics effects to guardians
- Added cheat code to unlock all campaign missions
- Made towers randomly 100% vulnerable to scout and siege
- Made hp circle colours for marines and humans distinct
- Extended shield generator shield duration
- Mortars start firing immediately now after construction
- Increased flamer knockback
- Upped starting BP in "The Return" mission
- Moved some campaign shop items earlier up to tease the player
- Swapped mines and mortars in the campaign
- Fixed crash bug with pathing outside of the map
- Fixed scaling for static mimic aliens
- Fixed audio glitches when shielded marine is under attack
- Fixed loading narratives being cut off on some resolutions