Infested Planet is a game about fighting hundreds of swarming relentless aliens with a team of five marines. The aliens mutate and adapt, gaining new abilities. Your task is to outsmart their mutations, to drive them back and to exterminate them.
On steam for $14.99 USD, early access gives you access to the Beta. Full release now available.
The game is about to get a new mini-expansion: "The Trickster's Arsenal". The details of what's inside are still being worked on, but I can announce some new combat abilities.
The DLC is going to add 7 new powers, kind of like the chopper strike, but with different effects. For example, one ability is STASIS FIELD - you can fire it at a hive and freeze everything in the area. The hive can't take damage, but it also can't do anything to you. Good for splitting up enemies. Another one is OVERDOSE - you lose some health, but your marines go into a frenzy.
The abilities allow you to fight in new ways, like teleporting across the map to deal with an emergency.
At least some parts of the DLC will be free to everyone who owns the game. For example, I didn't want to split the leaderboards between DLC and non-DLC, so the new abilities are unlocked for everyone if you're playing a leaderboard map.
Here are the patch notes:
DLC FEATURES
New ability menu with 7 commander powers
Mutator structure poses strategic dilemmas
Hive crawler alien in Ironman and Hunt missions
Extra-challenging Ironman skirmish mode and weekly challenge
Campaign integration for abilities and hunt missions
MAJOR
Commander powers can be used by everyone in weekly challenges
Mutator structures appear for everyone in weekly challenges
Revised Tension mission to be easier
Added patrol command
Made life support shared damage affect shielded marines
Tweaked costs of several items
Made minigunner more vulnerable
Changed ammo supply not to drop as much ammo
Fixed bug with infested turrets that was making them useless
Halved fire rate of infested turrets (compared to marine turrets)
MINOR
Made mimic eggs slightly more vulnerable to grenades
Made infested marines higher priority targets
Made medi-pods higher priority targets
Reduced infested officer inspiration duration
Improved target selection for burrowing hive
Made spore mines unable to respawn if hive is damaged
Increased respawn time of spore mines
Reduced damage of spore mines
Buffed Assassins mutation with infested snipers
Removed Assassins mutation from easier difficulties
Made minigunners less effective against barriers
Added speed and armour bonus to inspired flamers
Made respawn happen even at points with dead bunkers
Changed AI and infested marines not to switch targets if they already have an important one
UI
Added game option to hide idle unit alerts
Added game option to reduce size of announcements
Added visual indicator for which marine will be tasked with building
Added tips to important entities
Made all random missions point to marine spawn at the start
Added tooltips to custom level menu
Removed "Command Cancelled" message for chained commands
Added double-click "by type" marine selection
Added shadow to tech station icon to help recognition
Added ammo number to the UI
FIXES
Stopped marines from getting stuck as much
Fixed campaign mission UI on extremely wide resolutions
Fixed crash issue that happened if switching resolutions during a game
Fixed UI issue with ammo upgrade and switching resolutions
Fixed date display issue for daily challenge at end of year (if week # warps over)
Removed OpenAL32.dll from game folder. Steam should install its own version
Welcome to the last scheduled patch before release! It's been a crazy ride to get here - thanks for coming along and testing the game in Early Access...
This update adds a large feature to the game - Weekly Challenges. I hope that you'll join me and other players in attacking the maps each week and seeing...
I went slightly insane in the last month and revamped several of the units, buildings and technologies in the game. The thrust of a lot of improvements...
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Art: I love the colors, and art style. They go very well together. Except I didn't think the red in the middle was blood. It looks more like a rock to me.
Game: The first picture makes me think that this will be a co-op/team game. Is this going to be a solo adventure, or will there be multiplayer? If not multiplayer, will there be AI teammates?
Hey can we get some modding tools or maybe some cheap skin packs? Your games like perfect for some starship troopers mods or skins and no one seems to have to stuff to do it yet.
This is really good. Worth a buy for its cheap price
watch the review for why: Youtube.com
"On June 21st everyone who preorders the game will be able to download and play the public beta version."
Where is the link for download??
Check out his blog. He explains it all there.
Indiebird.com
as soon as SDL+opengl and the game is cross-platform PC+Mac anyway, any chance for linux build also?
I can't wait for a release. Keep up the good work! Do you have a plan for any sort of demo? Or are you just going to release a trailer?
Looks great..Keep it up :-)
What language and what graphics API are you using? C++ and SDL? C++ and DirectX?
I'm using SDL + OpenGL. The game's written in C++.
Art: I love the colors, and art style. They go very well together. Except I didn't think the red in the middle was blood. It looks more like a rock to me.
Game: The first picture makes me think that this will be a co-op/team game. Is this going to be a solo adventure, or will there be multiplayer? If not multiplayer, will there be AI teammates?
Heh - I had the exact same thought about the blood.
Hey can we get some modding tools or maybe some cheap skin packs? Your games like perfect for some starship troopers mods or skins and no one seems to have to stuff to do it yet.
Nevermind the multiplayer question. I read the summary of the game.