I went slightly insane in the last month and revamped several of the units, buildings and technologies in the game. The thrust of a lot of improvements is to un-complicate the units and the make some of the more obscure tech more attractive.
- Reworked the "Preparations" mission
- Slightly increased the difficulty of "The Return"
- Reworked the "Anabasis" mission
- Updated weapons tutorial to match new UI
- Replaced robot pod with medical pod
- Replaced medic class with officer
- Changed medic hunters mutation to assassins
- Revamped teleporters to act as reinforcement sources
- Revamped mortar to fire rockets at 1 ammo cost
- Revamped grenades tech
- Removed dispersal tech and added robotics tech
- Tweaked costs for regeneration and chopper tech
- Folded dispersion tech station into regeneration tech station (now called Life Support)
- Reworked engineering tech
- Updated heli-drop tech to give inspiration instead of shield
- Removed minigunner restriction on grenades and rockets
- Dropped the price of marines to 4
- Dropped minimum scout beam cost to 1 ammo
- Decreased guardian health and slightly increased the damage
- Reduced enraged alien damage
- Increased minefield effectiveness vs enraged
- Added infested medical pod to random maps and custom mode
- Added ability to repeat some shortcut commands by holding down the key
- Made marine weapon show for dead marines
- Added manual mortar targeting
- Added "TEAM" button to select all marines
- Added UI hint arrow when chopper strike is built
- Fixed turrets firing at targets that are too close
- Fixed turret targeting invalid targets
- Tweaked hive immune message
- Assigning marines to tow stuff now prefers marines without crates
- Added DETACHED message floaters to towable crates
- Improved marine AI when shooting at immune targets
- Fixed marine targeting dead entities
- Updated campaign mission layout
- Changed loading screen background
- Restored update timer to 2 weeks
- Fixed siege gun text
- Fixed resolution issues on windows with DPI modes enabled
- Added more log messages to resolution switching
- Fixed small lua bug in Memento Mori
- Updated SDL2 version
- Added a texture flag that stops caching in memory (for really large textures)