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Illyriad is a free-to-play HTML5 Massively-Multiplayer real-time strategy game , set in a vast fantasy world of mountain ranges, lakes, forests, oceans, islands, rivers, deserts, jungles, marshes and the northern wastes with countries and factions - each with their own agendas.

The Kingdom of Illyriad is an exciting world of opportunities and challenges where you build your empire from scratch in the manner of your own choosing. No installation required. Only a web browser; the use of no plugins means it can be played both on computer and mobile devices including iPhone, iPad and Android.

Carve your empire! Change the world!

290 research options, 40 building types, 280 units including diplomatic units. Magic, PvP and PvE military combat, claim sovereignty over your surrounding lands, deep strategy - terrain confers advantages and disadvantages - constantly evolving hand-crafted world...

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0 comments by BenAdams on Apr 8th, 2013

Running a massively multiplayer game is difficult. You need good up-time, but also need to continuously update the game and add new content.

The server is busy. We've had 853 million page views in our three years since launch and we currently average 800 page views a minute with over 1.2 million a day - and that's only active pages being viewed; not including game notifications, passive chat, or any ingame popups.

We've just done our 815th release to live; I imagine even our players don't know we release something on average every 1.4 days. Some are minor bug fixes, others full UI refreshes, of which we have done 3:


Illyriad on a Kindle TouchWe are available on many platforms, with an HTML5 website game, a Chrome Webstore App, Firefox App, a Facebook game, and Windows 8 App; all of which run on the same single sharded world, and all of which need to be kept up to date and in sync.

We have to ensure with each change everything keeps working on all the different platforms, different browsers and different devices - Illyriad even works on a Kindle Touch!

We run a full Microsoft stack, have changed CDN 4 times, and during these three years we've had 1 day of cumulative downtime, mostly for security patches, although our longest period was for completely moving hosting providers to Hivelocity for our dedicated servers and Windows Azure for our cloud based needs and CDN - lots of live data to move.

All through this the players keep playing.

Blissfully unaware of all the changes going on. Sending their troops on 58 million combat missions, their traders on 41 million missions and building their 33 million buildings, all the while chatting 213 million words together.

Each update is transparent and doesn't interrupt the players' play time for patching. People live busy lives, and they have chosen to give their precious time to play the game and that must be respected.

They don't want to spend that time waiting for downloads, patching and updates.

They just want to play.

Maintaining a uninterrupted service, with huge concurrency and transparent updates is hard, but its worth it!

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Post comment Comments
azaptyE
azaptyE Apr 13 2013, 12:19am says:

This isn't the same kingdom from Twelfth Night is it?

+1 vote     reply to comment
xinsavior
xinsavior Aug 17 2012, 8:42am says:

I'm not convinced to try it out just yet... I've seen and played a lot of other browser-based games and did not like them one bit.

How heavily-based will this game be on Pay-to-Win? I have always found that having the limit on how many times you can do things until you "recharge energy" was frustrating, especially when the game constants hints that you can always just go buy special coins that you can use to purchase more energy immediately....

+3 votes     reply to comment
Guest
Guest Dec 19 2012, 10:59am replied:

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Rossroxx
Rossroxx Jun 13 2012, 6:59pm says:

So whats this, another Travian/Evony/Tribal Wars clone?

+2 votes     reply to comment
feillyne
feillyne Jun 19 2012, 5:07am replied:

Hardly. This is quite unique.

+4 votes     reply to comment
Gaalmo
Gaalmo Dec 7 2011, 8:17pm says:

Not Bad .... :D

+3 votes     reply to comment
Dark_Champion
Dark_Champion Oct 27 2011, 9:20pm says:

awesome tracking it :D

+2 votes     reply to comment
Dark_Champion
Dark_Champion Oct 27 2011, 10:44pm replied:

u

+2 votes     reply to comment
Genghis91
Genghis91 Jun 17 2011, 6:00pm says:

Aye, this pretty in depth :)

+3 votes     reply to comment
feillyne
feillyne Feb 7 2011, 4:00am says:

Seems very interesting, watching it. :-)

+4 votes     reply to comment
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Illyriad
Developer & Publisher
Illyriad Games Ltd
Engine
Custom Built
Contact
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Official Page
Illyriad.co.uk
Release Date
Released May 15, 2011
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Community Rating

Average

9.7

26 votes submitted.

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Ratings closed.

Style
Genre
Massively Multiplayer
Theme
Fantasy
Players
Multiplayer
Project
Indie
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Twitter

Latest tweets from @illyriad

This week's faction preview takes a look at the Tallian Colonies and their haunted settlements. OOoooOoo! T.co

May 11 2013, 10:18am

Meet the traders of the South Ocean Company of Larn in this week's faction preview: T.co

May 5 2013, 10:25am

Illyriad is proud to be nominated for the Online Innovation award at the Develop 2013 Awards! T.co

May 4 2013, 10:13am

Meet the survivalist Elves of the Llwcharion in this week's Broken Lands faction preview: T.co

Apr 27 2013, 10:40am

Only 4 days left in Tournament VII - Champions Return! Have you gotten an Ancient Champion yet?

Apr 26 2013, 7:55pm

Get to know Illy player Sa'Belle, in this month's Player Spotlight! T.co

Apr 21 2013, 12:23pm

Meet the dwarven Overoad Traders, focused on making their lives in the Broken Lands the most profitable! T.co

Apr 20 2013, 10:45am

Learn about the magical New Light faction in this week's Broken Lands faction preview! T.co

Apr 12 2013, 11:47am

Meet the hopeful Argiri who seek to rebuild the Broken Lands after the Sundering. T.co

Apr 5 2013, 12:08pm

Illyriad's Tournament VII - The Champions Return has begun! Join with your alliance to collect champions and win. T.co

Apr 2 2013, 8:16pm

Statistics
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Last Update
1 month ago
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News
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