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The IFSCL is a fan destkop simulation and 3D adventure game. It reproduces exactly the computer interfaces of the animated show : CODE LYOKO, and the daily school life of you, the operator, guiding his friends to fight the evil AI Xana.

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Flying Paths
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Templarfreak
Templarfreak - - 6,721 comments

The particular path you show here looks like it should only be one way. ;)

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Immudelki Author
Immudelki - - 690 comments

if you mean in only one direction, well they're always multi directional.
If you mean its looks like it's only a 'line', well they're like invisible planes, so I try to cover a bit more that only one line, and I try to give as much interesting paths as possible in the same time ;)

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Description

Currently working on one of the things I really wanted to implement with 3D : flying ability. Though it's very complicated but I've found a way to have something decent for flying lyokoguides (which are overvehicles, frolion, mantas...), there should be some 'aerian paths' I will define manually on each sector that a flying lyokoguide will be able to use.
So basically, most of the time, they will still be using ground paths, but I will place Flying Paths on the most logical spots so they will have 'shortcuts' on their own ;)