Merge with companions, shoot stuff, get to the moon!
On this post we talk a bit about IABO's main character, its abilities and its companions.
iabo devdiary #03 2016
On this 2nd devlog, Maruki shows screen mockups and talks a bit about them.
iabo devdiary #02 2016
We're starting with a new devlog this year! On this one we talk very briefly about: - New features - New concepts - A new boss! :D
2016 devlog #1
In this post I show the process of making IABO's new logo, and explain a bit the motivations behind it.
iabo's new logo mockup
Next plans: new concepts for the rainbow fever, revamped rainbow for environment screens and different character selection screen.
iabo devdiaries - sept week 2
IABO Alpha 2 was released in an anime convention for the local community!
iabo alpha 2 event release
Aeolian Games has done a gameplay video of IABO, talking a little about its mechanics and rules.
iabo gameplay video
We've been interviewed by Player Theory about IABO and about the beginning of our game studio.
supersugoisofts is interviewed!
As we the development goes on, we've started a changelog to keep track of the modifications. We've also made it available online, so everybody can follow...
changelog available
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