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The goal of Hundreds: Grow at least 100 points between the circles in each puzzle. Circles turn red and volatile while being grown and if they collide, it's game over.

Simple in concept, deep in design, Hundreds explores emergent puzzles that combine the minimal with the strategic by introducing a multitude of objects over the course of 100 unique puzzles. For ages 2 to 222.

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Latest posts from @semisecret

good news! Playhundreds.com has new features and is on sale for just $2.99 to celebrate! Blog.semisecretsoftware.com spread the word! Thx:)

Jul 30 2013

RT @ADAMATOMIC: so Playhundreds.com is the @Appstore/@Starbucks #PickoftheWeek [US & CA] T.co straight-up free HUNDREDS y’all

Jul 10 2013

RT @ADAMATOMIC: GDC Europe has a talk on porting Canabalt to the C64! Gamasutra.com

Jul 10 2013

RT @ComplexVG: @semisecret TheHundreds is another one of our Best Mobile Games of 2013 (so far) Cmplx.it T.co

Jul 10 2013

RT @reppate: @semisecret Your "Hundreds" game = Rams * Newton * Da Vinci. Looking forward to more of your work. Thank you.

Jul 10 2013

RT @RebelliousDroid: Getting ready for a #family #roadtrip? Take #hundreds - the #android #puzzle #game from @semisecret with U T.co

Jul 10 2013

RT @bartbonte: Now expecting @semisecret's Hundreds to appear there. Btw you should get Hundreds on Android, because it's perfect T.co

Jul 3 2013

Dear Android: We Love You Blog.semisecretsoftware.com big Canabalt updates, Hundreds launch, and coming soon: Wurdle!!

Jul 3 2013