Homesick brings a beautiful 3D world and a first person perspective to the great point-and-click adventure game genre.
Exploring an abandoned building, you are at peace, encountering puzzles and clues, and opening new areas of the building. You seem to have been there so long that direct sunlight is blindingly bright, yet you feel at home. But when you sleep, you are plagued by nightmares, frantically running down hallways chased by darkness, an axe in hand, trying to escape.
You’ll discover the world, yourself, and the meaning of the nightmares, as you try to escape in both your nightmares and the waking world.
- challenging, logical puzzles
- learn new abilities to unlock puzzles
- multiple ways to solve puzzles
- optional side puzzles that expand the story
- a day time world and a nightmare world, each with different game play
- solve puzzles in one world to effect the other
The puzzles are hard, yet fair and sensible, and you can explore multiple paths. Featuring an atmospheric and detailed setting, clever puzzles, and a dark nightmare world, Homesick will be an experience you remember.
The game will come out first for PC, and then subsequently we will release it for Mac. We are also considering porting it to Linux. We are going to support the Oculus Rift and game controllers.
Thank you to everyone for all your support! We really appreciate it!
Latest tweets from @luckypause
Excellent idea @themultitap, it will help us carve our way through the Boston snow and ice!
Feb 23 2015, 2:28pm
Feb 23 2015, 1:37pm
Feb 23 2015, 1:31pm
Here is a short video about our recording day yesterday, doesn't do it justice, but gives you a feel for the score: T.co
Feb 22 2015, 10:33pm
Feb 22 2015, 10:30pm
Hey @andressergiox thanks so much for pre-ordering! I just sent you info on how to become a tester!
Jan 30 2015, 8:00pm
@Srefanius we are rolling it out in stages. I'll email you the details in a sec!
Jan 15 2015, 2:38pm
So excited to be rolling out the next alpha to our testers, this one has 80% of the game!
Jan 15 2015, 1:16pm
Dec 12 2014, 8:54pm
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