Holodance is a collaborative multiplayer Virtual Reality rhythm game that is currently being developed by narayana games. All music is composed and produced specifically for this VR experience using binaural audio and the levels are designed to perfectly match the sound to give you:
A spatial, rhythmic, audio-visual experience of pure ecstatic joy!
Check out Holodance on Steam
Think of Holodance as a music video that you can enter and play with. But it's not just a 2D video - it's an actual reality that touches hearing and seeing and hopefully your heart! In Episode 1, a group of dragons wants to dance with you to take you on a very special journey through time. Are you ready to write a new history for the future?
Holodance is designed for these official target Virtual Reality devices:
At the moment, VR is only fully supported on Windows but as soon as SteamVR becomes available for Mac and Linux, we will also support those two operating systems.
The standard version of Holodance will come with 12 songs in the electronic / techno / dancehall style. However, most likely over time there will be other musical styles added (if you're an artist and want to have your music on Holodance: contact us!) Each song has several tracks, like a bassdrum, the hihat, a bassline or some synth playing a melody. As these tracks have different rhythms and complexities, there's a natural progression of difficulty within each song. Once you have touched a minimum of notes per track, the next more difficult track within the song becomes available. Once you have all tracks of a song completed, the next song becomes available which will be longer and more difficult.
The game is fully controlled with motion tracked controllers and there's different ways of "touching" notes that match the instrument of a given track. For percussive instruments like drums, the notes come flying towards you in the form of orbs that you just need to touch with the right timing. Notes for softer instruments as well as very fast instruments will come as paths that you need to follow with just the right pace. Finally, there will also be stationary orbs that you can tap in any sequence - you just need to get the rhythm right.
Holodance has a collaborative multiplayer mode where you can play songs together with friends or strangers (who will then become friends). The score is added up, so the more people you have in a session, the more maximum score is available. There will be at least up to four players per session.
Quite a few things have happened since our last update, almost a month ago:
Someone from Korea (apparently) created a little video using the "Streamer Mode" that we've had in Alpha 50 (we've meanwhile changed this to just a single screen for performance reasons):
Unfortunately, I have no idea what this guy is saying but I hope he liked the game ;-) ... there's also a fairly in-depth YouTube comparison review for Holodance and Audioshield done by VR Critic:
I really enjoyed that review and some of the issues that he found already found their way into the current version of Holodance ... so ... we also released two new updates with pretty long release notes:
We also had two Vive Stations with Holodance at IM.TOP, so during that whole day we demoed Holodance to about 140 people, including HP "Cosplayers": Twitter Link (with Video)
Right now, we're at 357 units sold via Steam, which isn't mind-blowing, but it's pretty okay given that we're still in Early Access and haven't done a lot of advertising / marketing. But we have a booth at Gamescom in Cologne, Germany in August this year, and that might become pretty big.
One thing that is really nice is that we have a fairly international audience already: US 167 units, Germany 52 units, China is third with 43 units, UK 38 units, Canada 18, Australia 14, Norway and Netherlands 9 each, Switzerland, Sweden and Taiwan 5 each, Spain, Austria, Japan 4 each, 3 in France and Ireland, and we have also sold unity (2 or 1) in Belgium, Denmark, Israel, Korea, Turkey, Italy, Finland, Saudi Arabia, New Zealand, United Arab Emirates, Russia, Thailand, Brazil and India.
And then ... last Sunday, something fairly amazing happened: Once I day, I do a Google search for Holodance limited to the last 24 hours. I saw a pretty weird video by a pretty weird guy with a rather bizarre humour (but I could laugh about it) ... and he played Holodance. I found this on a weird Website with a weird video-player. Did some more research and found that same video on YouTube ... and ... um .. that guy has 43 million subscribers. Did more research and realized: OMG, he is the YouTuber with most subscribers on the planet.
Wrote a little (humorous) posting about this on Facebook that you might like ;-)
The video itself, I'd say, is clearly NSFW, and I can see that not everyone will like that kind of humour ... but as he's playing my game (starts at 4:00), I have to put him into this posting. So here's PewDiePie, playing, among other games, Holodance, and becoming a hopeless VR addict:
So far, this did not increase views on any of my sites, let alone increase sales ... but it's good to know that by now, more than 2 million people have at least seen Holodance one time ;-)
Back to work on Alpha 53 tomorrow. Hope you enjoyed reading this ... and if you did, please comment and share!
Finally, on April 5th, 2016, when the first consumers received the HTC Vive Virtual Reality system, Holodance went into Early Access. The game has come...
The IndieGoGo-campaign for Holodance VR only received 6% of funding and after about two months, Holodance has only reached 24% of the way to the Top 100...
While, as far as I know, reporting on Holodance has not crossed over to non-VR related media, yet, it's still great to see that it's covered both by VRFocus...
Holodance VR is the first collaborative multiplayer Virtual Reality music game and will be available for the HTC Vive, Oculus Rift + Touch controllers...
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