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Gameplay: It will be an infinite voxel world, where the player controls and recruits henchman to build a city and defend themselves from the world. The player will place "nodes" around the world to direct the actions of the NPCs, never having the ability to tell them directly what to do. The NPCs will have a variety of priorities than can be set (tree-cutting, mining, terraforming, building, farming, hunting, etc) and they will complete work based on these priorities balanced with their own wants and needs. The terrain is smooth voxels, and buildings will use minecraft-style blocks (with various materials and shapes). The catch is that players and NPCs can only hold one block at a time. The player will control the NPCs to get the heavy lifting done, which leaves him/her time to explore, scavenge, scout, defend, or raid.

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Guest
Guest - - 690,493 comments

Looks great, the idea itself is great, keep going.

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Hynopsis Creator
Hynopsis - - 2 comments

Thanks, much appreciated - I'm way to invested to give up now.

Reply Good karma+2 votes
Guest
Guest - - 690,493 comments

were i can donwload?? looks Awsome!!

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Hynopsis Creator
Hynopsis - - 2 comments

Its isn't available for download yet. I would like to make a demo, but polishing it enough for gameplay takes away from real development time. I will have one eventually, thanks for the interest.

Reply Good karma+1 vote
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