Howdy, folks!
Kickstarter Update
A little less than half of the time left in the campaign and the project still needs YOUR support! If you haven't had a chance to back yet, head over now and become a backer!
Becoming a backer is just one way to help support the Kickstarter campaign! If you're following along, then please tweet about the game! If enough people tweet at Kickstarter about the project, it might get them to feature it! The visibility would help a TON. Similarly, please search for any mention of the game on reddit and help me boost visibility that way. It really makes a big difference! Thank you!
Greenlight Update!
With over 600 "Yes" votes on Steam Greenlight we're now 9% of the way to the top 100! Woo hoo! We've still got a bit of a climb ahead of us, but at least we're still moving! Now's your chance to help support: Go to Steam Greenlight and vote YES for History of the Demon Girl!
Featured on WeiseGamer's Indie Game Preview!
I'm very excited to announce another awesome Let's Play for History of the Demon Girl! This time coming from WeiseGamer and his fantastic "Indie Game Preview" series! Watch above or click here to check it out! While you're there, check out his other videos! He's doing a great job and is extremely supportive of Indie Devs - show him some love!
Dev Update!
The last time I was here, I teased a new screenshot, well here's the full version in action!
Look at her go! What you're looking at is an all new version of the game that I'm working on. The background is now using parallaxing which should help some of the eye strain that the game was causing a few folks and it should also allow me to run the game at a smooth 60 FPS!
I'm also going to be using the parallaxing for the break levels, only it will be vertical parallaxing as opposed to horizontal. To accomplish this, there will be large pixel backdrops like this WIP piece that I'm working on for the 8th Circle Break Level:
The 8th Circle Break Level (much like the 9th Circle's) will feature a different playing style than the usual running.
Players will have to press left and right, making Roku hop from platform to platform and dodging these blob demons. If Roku lands in one of them, she'll have to struggle to break free by rapidly pressing left and right. Eventually you'll break out and leap to the next section and by the end of the level you'll have grabbed so many tokens that you'll just be tearing through them leap after leap. Won't that be fun? Why don't we ask one?
Hmm...he doesn't seem too pleased about it... Oh well. Sucks to be him!
Thanks for reading and I'll catch you next time. DON'T FORGET TO BECOME A BACKER!
Your Friendly Neighborhood
Shadow64