Chart a course for mystical adventure in this fusion of Tactical Turn-Based RPG and 4X Strategy. Build a team of skyfaring heroes, wield techno-magical devices and construct automatons as you explore uncharted sky-islands rich in secrets and powerful, dangerous Elyrium crystals.
A world of magic, machinery and mayhem. Crowdfunding begins for an expanded, richer single-player campaign.
hidden pass - daring 4x strategy/squad tactics fusion comes to kickstarter
March flew by almost instantly while working on the demo version of the game. And now it is ready.
dd march. turn-based rpg in combination with 4x and basebuilding
Hidden Pass is developing by leaps and bounds. February was all about polishing the visuals of the Global map and working on the demo.
dd february. turn-based rpg in combination with 4x and basebuilding elements
January was dedicated to structuring what is done to this point, setting important milestones for important updates for Hidden Pass and many other administrative...
dev diary. january 2024. hidden pass. turn-based rpg
Looking back on the year, we have made a tremendous amount of progress! We have laid groundworks for core gameplay features: combat, economy and exploration...
dev diary. december 2023. hidden pass. turn-based rpg
In this article we want to review a gameplay loop of our game.
hidden pass. a tactical turn-based rpg in combination with 4x strategy
This November was all about the development of our Global Map.
dev diary. november 2023. hidden pass. turn-based rpg
It is well known That October is a busy month for the game developers. All month long, we have been hard at work developing the Global Map. So, our studio...
dev diary. october 2023. hidden pass. turn-based rpg
We have finished the Combat Demo and it will be open for testing during the February 2024 Steam fest. Also, we've written the first dev diary, which is...
demo version of hidden pass is ready + dd 1
We have mostly finished all the aspects of our combat: finalized visuals, updated vfx effects, added new abilities. And we want to share a new combat...
hidden pass is a turn-based tactical rpg with elements of 4x strategy
New type of enemies from our previous article is finished.They are insanely dangerous mutated demon-like ogres with high mobility made by experiments...
the second type of monsters is finished
Right now our main priority is to finish working on the second battle of the demo. At a number of points, we encountered difficult tasks related to the...
the second battle of our demo
Last week we significantly upgraded the visuals of the game. In addition to updated VFX, the footage of which you can see on our Twitter feed, we have...
visual upgrade
From idea and concept to final version. We finished our first original type of monsters for our game. Aesters. These dragon-like creatures multiply and...
the first type of monsters is finished
We're working on the "Deployment" mechanic. It will allow you to call in reinforcements during combat if some of your units are down. They will be safely...
new mechanic "deployment"
Right now, the main goal for us is to improve all aspects of our demo prologue. We plan to release it will be ready somewhere in May before kickstarter's...
improving all aspects of our demo
We are currently finalizing the prologue, which will include two battles, plot synopsis and lore details of our game. You'll see the main playable races...
prologue of hidden pass
So right now we are developing a Tactical turn-based RPG with base management called Hidden Pass. And few days ago we posted our first trailer on our...
some key features of hidden pass
Our game is a dynamic RPG that blends tactics from Xcom 2 with fascinating visual effects alike Divinity OS 2.
hidden pass - tactical turn-based rpg with base management
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