A macro-oriented RTS that trades twitchy gameplay, APM, and worker micromanagement for thoughtful gameplay, epic fleets, and foofy nobles with their convoluted feudal politics.
These are pictures of some of the overlays present in the game. Blue circles are areas surrounding your mothersh- err, foldship, as well as planets (or other capturables) where your squadrons can move into to heal their units and build new ones. The green circle segments surrounding squads themselves show the range and firing arcs of their weapons. Currently the arcs are not really implemented, but when present they will form an important part of the tactical gameplay.