Hartacon Tactics is an online RPG game developed with XNA that allows players to challenge each other in online battles, with the possibility to team up in alliances. Battles take place in 2D isometric maps with 4-angles view and zoom. A player can create one or more parties of characters of different classes, each with peculiar stats, skills and weapons. By winning battles, parties gain Upgrade Points (UPs), used to recruit new characters and buy equipments, while individual characters gain Growth Points (GPs), used to learn new skills and increase stats. The battle system is tactical, turn-based, and features traditional RPG elements such as elements and altered states.
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Dudes and dudettes! It's with great pride that I can announce after four years in the making Hartacon Tactics has been released for XBOX 360 and is now available on the marketplace!
Link here: Marketplace.xbox.com
Hartacon Tactics is a turn-based tactical RPG, featuring higly deterministc mechanics, beautiful hand-painted 2D art and deep gameplay.
Hire characters of unique classes, and wisely use their strengths, skills and weapons to defeat tough enemies as you travel through the continent of Kaus in the single-player campaign, or challenge other players in co-op local multiplayer battles.
Classes differentiate themselves in terms of a variety of battle stats: from strength to magic power and defense, movement capability such as walkable distance and jump height, as well as frequency of action. Moreover, fighters of a given class specialize in the use of one weapon and its related techniques. The knight is your all-round balanced warrior, the dwarf a martial artist with great defense, the lionman an unstoppable force of nature, and the list goes on with six carefully diversified unit types, each with their own strategic role in battle.
There are many different weapon types: swords, bows, axes, and all have their characteristic attack patterns and allow the execution of specific techniques. Hammers can be used to break your opponents armors while hand combat is good to move targets and open paths through your enemy's defense line.
All magic skills belong to some element and different elements include skills that are quite different among themselves expecially in terms of range and area of effect.
To give you some examples, Water skills are able to hit multiple targets in wide patterns, and they can target only positions lower than the caster; Earth skills always affect the positions around the caster; Lightning skills can only strike single targets and have no height limitation; Wind skills target multiple positions and have the highest range.
On top of that, different characters have higher or lower affinity with each element, making them more or less vulnerable and able to deal more or less damage.
You can develop your characters by learning new skills and balancing their battle stats to suit your strategy.
Build your own maps with the in-game map editor.
Charlie Fleed - author, developer
Carl Zeno Manalo - UI artist
Lane Brown - 2D environment artist
Carolina Garcia - 2D environment artist
Julia Levadik - 2D environment artist
Douglas Draco - character concept artist
Abdallah Nabil - 3D modeler
Nick Resa - 3D animator
Agnes Swart - 3D animator
Matthew Weekes - level designer
The game features six character classes, a single-player campaign counting over fifty maps, and a map editor for your creative desires.
In the single-player campaign, you'll control a party on a quest to conquer all the dungeons in the continent of Kaus.
As you reach a city, you'll be able to access shops to enhance your equipment, and the academy to hire new warriors for your quest.
With three difficulty levels, the hardest featuring perma-deaths, procedurally generated recruits and plenty of character customization options, the game offers a good replay value and will keep you engaged for hours.
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