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Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

Post news Report RSS Dev Update - Jan 2015 Part 2: Live on Greenlight!

We launched on Steam Greenlight (supportus.hanakogame.com) last night at Midnight of 1/28 and the first day has wrapped with an overwhelming amount of support. Already 36% Towards Greenlight Eligibility after one day is insanity and we can't thank the Hanako family enough for it.

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Most Important Update Things
After about seven years of work, stress, late nights and all of that we've finally reached the point that we're ready to put our game out there for the community's support and votes to get published on Steam when we finish the game. We launched on Steam Greenlight last night live on our twitch channel to our 2nd largest viewing numbers to date, and had a great time premiering the video above and publishing the Greenlight page to the world.

Greenlight Brand Image

The initial launch has been an incredible success we did not even remotely foresee. We are already 40% towards the Top 100, which makes us eligible to be Greenlit by Valve, after just 24 hours! Getting Greenlit before our Kickstarter launches in the next 2-3 months would put us in the position to easily set up item rewards and other incentives for you guys to support our project and get sweet stuff in the mean time. Below are our statistics on Greenlight after just one day:

Actual Development Things
We are still awaiting selections from Epic Games on which UE4 titles they are taking with them to GDC, but we are preparing as if we are going for the time being. We are working on production of a single-player vs. bots "survival mode" where players will fight bots on wave timers to see how long they can survive and how many points they can earn from defeating their AI adversaries. Players will be able to share their high scores to facebook and we may discuss providing rewards for monthly high scores and other ideas (nothing confirmed yet though). This is also a free playable demo we'd offer through our Kickstarter and mailing list so you guys can have something tangible to play with while we work towards Early Access possibly by the end of the year.

Please Support our Greenlight Campaign at Supportus.hanakogame.com
-Matt

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kazumo
kazumo - - 1,174 comments

Congrats! You will make it, I'm sure about that!

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